Glenn Drover's Empires: The Age of Discovery is the first of the Glenn Drover's Empires board games, created by Glenn Drover.
Age of Empires III: The Age of Discovery | |
Designer: | Glenn Drover |
Illustrator: | Paul E. Niemayer |
Publisher: | Tropical Games, Eagle Games |
Date: | 2007-05-14 (AOE3 edition)[1] |
Players: | 5 |
The first game in the series is based on the video game Age of Empires III, and was originally titled Age of Empires III: The Age of Discovery before being renamed to Glenn Drover's Empires: The Age of Discovery in 2011 following the loss of the naming rights to the Age of Empires series. It was originally published in 2007 by Tropical Games, and is currently distributed by Drover's own publishing company, Eagle Games. The game may be played by up to five players, though pieces for a sixth player were available in limited supply, and are included in the Builders Expansion, released in 2011 along with the renaming of the series.
Like the video game, each player takes on the role of a major European power attempting to discover the Americas - according to the game's manual, the five player colors represent England, France, Spain, Portugal, and Holland (the identity of the sixth nation for the limited-release sixth player pieces were not stated, though the Builders Expansion, which also adds a sixth player, has Italy as the identity of the sixth player). Though the nations are otherwise undifferentiated in the base game, the Builders Expansion adds National Advantages for each nation, which allows players certain special privileges that apply over the course of the game.
The Americas are divided into nine regions, each of which being associated with a particular trade good (there are also two trade goods not associated with any region). At the start of the game, only one of the nine regions are discovered, and discovery tiles are placed face-down in each of the eight other regions.
Each player begins with a small supply of money as well as colonists. The game is played over eight turns, with the first three turns referred to as "Age I", the next three as "Age II", and the final two turns as "Age III". At the start of each turn, players must place their colonists in any number of event boxes, taking turns until every player has placed their colonists. Afterwards, each event box is resolved in a prescribed order. The turn ends with each player collecting resources.
Events are resolved in the following order:
With the exception of colonists that are sent to the Colonist Dock or are on Discovery, colonists are returned to a player's supply at the end of the turn.
At the end of the each age, players earn victory points based on the number of colonists in each region. For each region, the player with the most colonists is awarded six points, while the player with the second most is awarded two points. If two players tie for the most, both players are awarded two points. If more players tie for the most, or players tie for the second most, all tied players do not receive any points. At the end of the game, points are also awarded for the player's final-turn income, discovery tiles and discovery cards earned by the player over the course of the game, as well as for certain capital buildings which award points. Players playing with the Builders Expansion may also choose to purchase victory points for money at the end of each age. The player with the most victory points wins.
The Age of Empires III board game won the Origins Award for Historical Board Game of the Year of 2007.[2]
Glenn Drover's Empires: Builder Expansion | |
Designer: | Glenn Drover |
Illustrator: | Sean Brown, Paul Niemeyer |
Publisher: | Eagle-Gryphon Games |
Date: | 2011 |
Players: | 2-6 |
It is an Age of Empires III: The Age of Discovery expansion. Changes include the addition of Builder specialist type, 20 new capital buildings, a rules sheet with the new Builder Rules, Capital Buildings, and even special rules for a historical start (Each Nation has a special ability and one or two Capital Buildings to start the game); incorporation of Mint and Overpopulation, expand the game to support 6 players with complete set of purple colonists.
Glenn Drover's Empires: Age of Discovery | |
Designer: | Glenn Drover |
Illustrator: | Cyril Van Der Haegen |
Publisher: | Eagle-Gryphon Games |
Date: | 2015 |
Players: | 2-6 |
It is a redesign of Empires: Builder Expansion following the loss of the naming rights to the Age of Empires series. The game included Empires: Builder Expansion along with its capital buildings.
Upgrade pack version also exists for owners of Age of Empires III: The Age of Discovery and Glenn Drover's Empires: Builder Expansion. Metal coins edition includes GDE:AOD, 100 metal replicas of gold and silver doubloons, free Ottoman Board, 4 Capital Buildings. Deluxe Edition BUNDLE includes GDE:AOD and 3 Player Expansions (Denmark, Prussia and Ottoman Boards & Pieces), World Map Variant Tiles (17 Trade Goods - 4 Types and 10 Capitals, 4 Bonus Capital Buildings, 3 Double-sided Player Reference Guides, 1 Additional 50 page (double-sided) Score Pad, 100 Metal Coins instead of Plastic Coins.
Deluxe editions of the game include Plague Promo Capital Buildings cards (Age 1 Plague Building, Age 2 Plague Building, Age 3 Plague Building).
The game was started out as a Kickstarter funding campaign. The board game was published after receiving $207,936 from 1527 pledges,[3] with lifetime funding reaching the 24 Stretch Goals (up to 210K Ottoman Empire player board) at $241,958. The $250K goal item (EAOD World Variant map), which fell short of the funding goal, is included with Deluxe Edition of the board game.
Glenn Drover's Empires: The Age of Discovery - Bonus Capital Buildings | |
Designer: | Glenn Drover |
Illustrator: | Cyril Van Der Haegen |
Publisher: | Eagle-Gryphon Games |
Date: | 2015 |
Players: | 2-6 |
It is an expansion of Glenn Drover's Empires: The Age of Discovery with four new Capital Buildings: