Germany 1985 Explained

Germany 1985
Developer:Roger Keating
Publisher:Strategic Simulations
Genre:Wargame
Modes:Single-player, two-player
Platforms:Apple II, Commodore 64

Germany 1985 is a computer wargame published in 1983 by Strategic Simulations. Developed by Roger Keating, it was the first in the "When Superpowers Collide" series, and was followed by RDF 1985, and Norway 1985.

Gameplay

The game presents the hypothetical situation of the Soviet Union invading southern and central West Germany where NATO forces must contain and repel them. The player may choose to play either the NATO or Soviet forces, and can play in turns against another human component or against the computer.

There are two battle scenarios. The first, called "Advance-to-Contact" involves Soviet and American forces as they rush to establish a cohesive front line. The second is "Invasion" which starts with an initial Soviet drop of airborne divisions behind NATO lines. In both cases the victory condition is the same: the player who controls the greatest number of towns wins.

Reception

Computer Gaming Worlds reviewer, an Armor Branch officer with the United States Army, stated "I haven't been disappointed". He stated that the terrain was generally accurate to what he saw while stationed in Germany for eight years, and approved of the game's two separate scenarios. Minor criticisms included the criteria for victory and the lack of mines or nuclear combat.[1] Electronic Games wrote that the game "illustrates the terrible cost of" a conventional war in Germany "even more dramatically than any book or magazine article could". The magazine stated that Germany 1985 was "the most advanced computer war game yet" with "stunning hi-res maps", and concluded that it "does a remarkable job of simulating the way a conventional war would have to be fought ... any war gamer will feel his efforts have been richly rewarded".[2]

Reviews

Legacy

The game had three sequels: RDF 1985, which simulated a battle between the American Rapid Deployment Force and Soviet forces for control of the Saudi Arabian oil fields; , in which NATO forces were tasked with relieving Allied soldiers trapped in Berlin at the beginning of the war; and Norway 1985, which showed the battle between Soviet forces and NATO ski-troops for control of Norway.

In addition, the 1981 SSI game Southern Command, which was a simulation of the Israeli counterattack across the Suez Canal during the 1973 war with Egypt, used the same combat resolution system.

External links

Notes and References

  1. When Superpowers Collide / Chapter One The Battle for Germany . Computer Gaming World . May–Jun 1983 . 31 October 2013 . Chamberlain, Mike . 14–16, 18 . review.
  2. News: Articles of War . Electronic Games . June 1983 . 6 January 2015 . Shapiro, Neil . 76–80.
  3. Web site: Ludotique | Article | RPGGeek.