Gerry Klug | |
Birth Name: | Gerard Christopher Klug |
Nationality: | American |
Occupation: | Game designer |
Gerard Christopher Klug is an American game designer who has worked primarily on role-playing games.
Trained as a theatrical lighting designer, Gerry (Chris) Klug worked on Broadway, Off-Broadway, regional theater, opera, and toured with various 1970s rock bands.[1] He won two New Jersey Critic's Circle Awards for lighting designs at the New Jersey Theater Forum.[1]
Klug then began writing adventures for Simulations Publications's line of role-playing games.[1] He assisted with the design of Universe, Horror Hotel, Damocles Mission, and the second edition of DragonQuest.[1] Klug and Robert Kern discussed creating an espionage role-playing game while working as designers at SPI; after SPI was purchased by TSR in 1982, eight SPI employees quit and Avalon Hill hired them to form their Victory Games subsidiary.[2] Klug began working on his espionage design again, and when Victory Games acquired a James Bond license the game became James Bond 007 (1983).[2] For a time, he was also design director for Victory Games.[1] Jennell Jaquays, with David J. Ritchie and Klug, designed the adventure The Shattered Statue (1988) for Dungeons & Dragons, although the adventure was also compatible with DragonQuest.[3]
Chris Klug then began a career in the computer game field, with his credits including , Europa Universalis, Diamond Dreams Baseball, and Aidyn Chronicles: First Mage.[1] From 2001 through 2004, Klug served as creative director for EA's MMORPG, Earth & Beyond.[1] Klug was the creative director for Stargate Worlds and the creative consultant for .[4]