Geometric set cover problem explained
The geometric set cover problem is the special case of the set cover problem in geometric settings. The input is a range space
where
is a
universe of points in
and
is a family of subsets of
called
ranges, defined by the
intersection of
and geometric shapes such as disks and axis-parallel rectangles. The goal is to select a
minimum-size subset
of ranges such that every point in the universe
is covered by some range in
.
Given the same range space
, a closely related problem is the
geometric hitting set problem, where the goal is to select a
minimum-size subset
of points such that every range of
has nonempty intersection with
, i.e., is
hit by
.
In the one-dimensional case, where
contains points on the
real line and
is defined by intervals, both the geometric set cover and hitting set problems can be solved in
polynomial time using a simple
greedy algorithm. However, in higher dimensions, they are known to be
NP-complete even for simple shapes, i.e., when
is induced by unit disks or unit squares. The
discrete unit disc cover problem is a geometric version of the general set cover problem which is
NP-hard.
[1] Many approximation algorithms have been devised for these problems. Due to the geometric nature, the approximation ratios for these problems can be much better than the general set cover/hitting set problems. Moreover, these approximate solutions can even be computed in near-linear time.[2]
Approximation algorithms
The greedy algorithm for the general set cover problem gives
approximation, where
. This approximation is known to be tight up to constant factor. However, in geometric settings, better approximations can be obtained. Using a
multiplicative weight algorithm, Brönnimann and Goodrich showed that an
-approximate set cover/hitting set for a range space
with constant VC-dimension can be computed in polynomial time, where
denotes the size of the optimal solution. The approximation ratio can be further improved to
or
when
is induced by axis-parallel rectangles or disks in
, respectively.
Near-linear-time algorithms
Based on the iterative-reweighting technique of Clarkson[3] and Brönnimann and Goodrich, Agarwal and Pan gave algorithms that computes an approximate set cover/hitting set of a geometric range space in
time. For example, their algorithms computes an
-approximate hitting set in
time for range spaces induced by 2D axis-parallel rectangles; and it computes an
-approximate set cover in
time for range spaces induced by 2D disks.
See also
Notes and References
- https://cs.uwaterloo.ca/~alopez-o/files/OtDUDCP_2011.pdf On the Discrete Unit Disk Cover Problem
- Pankaj K. . Agarwal . Jiangwei . Pan . Near-Linear Algorithms for Geometric Hitting Sets and Set Covers . Proceedings of the thirtieth annual symposium on Computational Geometry . 2014 .
- Book: Clarkson, Kenneth L.. Springer Berlin Heidelberg. 1993-08-11. 978-3-540-57155-1. 246–252. Lecture Notes in Computer Science. 10.1007/3-540-57155-8_252. Frank. Dehne. Jörg-Rüdiger. Sack. Nicola. Santoro. Sue. 3 . Whitesides. Algorithms and Data Structures. 709. Algorithms for polytope covering and approximation.