Geisha (video game) explained

Geisha
Developer:Coktel Vision
MDO
Publisher:Tomahawk
Composer:Frédéric Motte
Platforms:Amiga, Atari ST, DOS
Released:1990
Genre:Adventure

Geisha is an erotic adventure video game developed by Coktel Vision and MDO and published by Tomahawk in 1990 for Amiga, Atari ST, and DOS. The game uses a point-and-click interface, and includes several minigames including a card game and an action sequence.

Plot

A mad scientist kidnaps the player's girlfriend Eva, and wants to transform her into a futuristic geisha. The player travels to Japan to prevent this from happening.

Reception

Joystick praised the game's original design,[1] while Generation 4 felt the game's graphical quality was unexceptional.[2] Tilt described Geisha as a children's game for adults due to its simple gameplay and mature themes.[3] Amiga Power questioned whether it was the worst full-price game the magazine had ever reviewed,[4] while also commenting that the title was as "user-friendly and sexy as a rotten anchovy".[5]

Further reading

External links

Notes and References

  1. December 1990. Geisha. live. Joystick. French. 11. 210. https://web.archive.org/web/20180330080419/https://download.abandonware.org/magazines/Joystick/joystick_numero011/Joystick%20011%20-%20Page%20210.jpg. 30 March 2018.
  2. November 1990. Geisha. live. Generation 4. French. 27. 108. https://web.archive.org/web/20180330080231/https://download.abandonware.org/magazines/Generation%204/generation4_numero027/generation4%20-%20N027%20-%20novembre%201990%20-%20page108%20et%20page109.jpg. 30 March 2018.
  3. February 1991. Geisha. Tilt. French. 87. 70. Internet Archive.
  4. November 1991. Geisha. Amiga Power. 7. 123. Internet Archive.
  5. October 1991. Geisha. Amiga Power. 6. 80. Internet Archive.