Gato (video game) explained

GATO
Developer:Spectrum HoloByte
Xanth F/X (Atari 8-bit)[1]
Publisher:Spectrum HoloByte
Atari Corporation
Designer:Paul Arlton
Ed Dawson
Released:1984: MS-DOS, Mac
1985: Apple II
1986: Atari ST
1987: Atari 8-bit
Genre:Submarine simulator
Modes:Single-player
Platforms:MS-DOS, Apple II, Atari 8-bit, Atari ST, Mac, Commodore 64

GATO is a real-time submarine simulator published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Mac. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit computers, to coincide with the launch of the Atari XEGS.[2]

Gameplay

The player is tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender. The islands on the map are randomly generated and not based on real-world geography. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings which are transmitted only as audible Morse Code.

The MS-DOS and Apple IIe versions contain a boss key which replaces the game screen with a spreadsheet.

Development

Gato was developed by student programmers in Boulder, Colorado.[3]

Reception

Billboard magazine reported in June 1985 Gato coming in at number 6 of a national sample of retail sales and rack sales reports.[4]

In 1985, Computer Gaming World praised the game for being simultaneously easy to play and having deep, detailed strategy. 1991 and 1993 surveys in the magazine of strategy and war games, however, gave it one and a half stars out of five, stating that "it was adequate in its time, but not exemplary in any regard".[5] [6] Compute! stated that "Gato promises realism, and it delivers ... [it] lives up to its claims".[7] Jerry Pournelle wrote favorably of the game in BYTE, stating that he wished he could slow the game down but "I've certainly wasted enough time with it ... Recommended", and that he preferred the black-and-white Macintosh version to the color IBM PC version.[8]

Reviews

External links

Notes and References

  1. Wen. Howard H.. Gato Review. Video Games & Computer Entertainment. January 1989.
  2. Web site: GATO XE Label. Atari Age.
  3. News: Flight-simulation game is so real that even A.F. wants a piece of action. The Deseret News. 24 January 1988.
  4. News: 3D Living Today - The Top 10. Miami Herald. 29 June 1985.
  5. Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography . Computer Gaming World . November 1991 . 18 November 2013 . Brooks, M. Evan . 138.
  6. Brooks' Book of Wargames: 1900-1950, A-P . Computer Gaming World . September 1993 . 30 July 2014 . Brooks, M. Evan . 118.
  7. News: Gato For Apple And IBM . Compute! . November 1985 . 30 October 2013 . Williams, Michael B. . 90 . review.
  8. News: PC, Peripherals, Programs, and People . BYTE . September 1985 . 27 October 2013 . Pournelle, Jerry . 347.
  9. Web site: Jeux & stratégie 34 . August 1985.
  10. Web site: Jeux & stratégie HS 3 . 1986.