Gangsters (board game) explained

Gangsters is a board game about American organized crime syndicates in the 1920s that was published by Avalon Hill in 1992.

Description

Gangsters is a game for 2–4 players in which players are members of a gang in Prohibition-era Chicago. In order to win, players amass money from extortion and other crimes, then buy properties and bribe cops.

Components

The game contains

Gameplay

Each turn, the active player may

Victory conditions

In the Basic Game, a player wins when the player's gang has at least one Racketeer, one Vamp, and one Thug, and the player has also met any one of three conditions:

Optional rules: 5-player game

A fifth player can join the game as the corrupt Police Commissioner, and can win the game by accumulating $10,000 and having control of one loyal Cop.

Publication history

Gangsters was designed by Don Greenwood and published by Avalon Hill in 1992. The board was designed by Charles Kibler, the marker art by Dave Dobyski, and the box cover art by George Parrish Jr.[1]

Reviews

In the September 1993 edition of Dragon (Issue #197), Allen Varney commented, "I don’t like seeing criminals glamorized; that said, this design shows a charm and excitement independent of its subject. Don Greenwood has designed games for the Avalon Hill Game Company for about as long as I’ve breathed. Enjoy this tasty fruit of his long experience."[2]

Notes and References

  1. Web site: Gangsters (1992) . boardgamegeek.com . 2020-11-06 .
  2. Varney. Allen. Allen Varney. September 1993 . Roleplaying Reviews. Dragon. TSR, Inc.. 197. 78.