Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake explained

Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake
Developer:Konami
Publisher:Konami
Genre:Action-adventure
Series:Ganbare Goemon
Modes:Single-player, multiplayer
Platforms:Super Famicom

Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake ('The Glittering Journey: The Reason I Became a Dancer') is an action-adventure game by Konami, which was released for the Super Famicom in 1995.[1]

It is the fourth and final game in the Japanese video game series Ganbare Goemon to be released on the Super Famicom and the sequel to .

Gameplay

Like its predecessor Goemon 2, it also has a stage select screen. Each character starts off marooned on their own planet, which they must conquer individually before being able to reunite as a team. There are not as many levels as Goemon 2, but there are also town areas with mini puzzles to solve. Unlike the prequels, there are no longer any first person Impact fights, however, each boss has a mini game (which can be played with up to 4 players), including Konami's puzzle game Taisen Puzzle-Dama. Another mini game is the bungee jump game where Impact has to catch the sword of an enemy mecha bungee jumper. A remake of Time Pilot is also playable in the game after all other secrets have been unlocked.

Plot

Goemon Impact arrives on a planet where its inhabitants look the same as him. They mistake him for their leader and start worshipping him. The planet is then attacked by Harakiri Seppukumaru. Goemon Impact then flies his friends to the planet in order to save his newfound followers.

Reception

Kurt Kalata of Hardcore Gaming 101 described the game as "the best of all of the Mystical Ninja games" with excellent graphics and sound quality.[2]

Panda of Consoles + described it as a fun game with all the ingredients from the previous games of the series that made it successful, with the addition of a fun 2 player mode. However, a second opinion given by Niico in the same review said that the game was not of the quality of Donkey Kong Country 2 or Mario, and that it lacked inspiration and was hurt by platforming sections that required millimeter precision. He also said that fans of the series would like the game, but he personally had thrown in the towel and was not impressed.

Notes and References

  1. Web site: Pinsoff. Alistair. 2011-11-24 . It Came from Japan! Ganbare Goemon 4! . Destructoid . 2024-04-20.
  2. Web site: Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake . Kalata . Kurt . 2 May 2017 . Hardcore Gaming 101 . 9 May 2024.