Ganbare Goemon 2: Kiteretsu Shōgun McGuiness | |
Developer: | Konami |
Publisher: | Konami |
Designer: | Koichi Ogawa[1] |
Director: | Etsunobu Ebisu |
Producer: | Shigeharu Umezaki |
Released: | Super Famicom Game Boy Advance |
Genre: | Action-adventure |
Series: | Ganbare Goemon |
Modes: | Single-player, multiplayer |
Platforms: | Super Famicom Game Boy Advance |
Ganbare Goemon 2: Kiteretsu Shōgun McGuiness (がんばれゴエモン2 奇天烈将軍マッギネス? lit. "Let's Go! Goemon 2: Very Strange General McGuiness") is an action-adventure game by Konami, which was released for the Super Famicom in 1993.[2]
It was also ported to the Game Boy Advance along with Ganbare Goemon: Yukihime Kyūshutsu Emaki as Kessakusen! Ganbare Goemon 1 & 2 only in Japan in 2005.
It is the second game in the Japanese video game series Ganbare Goemon to be released on the Super Famicom, and a sequel to The Legend of the Mystical Ninja. It has also been released for the Virtual Console in Japan.
In contrast to its prequel, the majority of the game involves vertically and horizontally scrolling platform levels. However, the main characters and basic gameplay elements remain the same, with the game being a cross-genre, cooperative platformer with RPG elements and sub-games scattered across a number of towns.
The game features a general from the west called McGuinness who invades Japan with an army of bunny men led by warriors known as the Marvel 5. The plot is an allusion to Matthew C. Perry's visit to Japan in the 19th century.[3]
Ganbare Goemon 2: Kiteretsu Shōgun McGuiness was developed by Konami.
The game was critically acclaimed. In March 1994, Super Play awarded it 90% and stated that the game was "even more satisfying than the original" with "much more detailed and involving" platform sections. It summarised the game as being "one of the most consistently entertaining and enjoyable games" on any system. Computer and Video Games described the game as original, challenging and large, and as one of the best games released on the SNES that year. Edge described the game as taking "all the best bits from the original" and simplifying them, thus mitigating the criticisms levelled at the prequel for being too sprawling and open. It summarised the game as blending "brilliant graphics, great sound and near perfect playability into one explosive package." According to Peer Schneider of IGN in a retrospective, "Goemon 2 is the best co-op platformer on the Super NES", and had critical success in Japan.[4]
Two further sequels were released for the Super Famicom: in 1994, and in 1995.