Gamearth Trilogy Explained

The Gamearth Trilogy is a series of sword and sorcery fantasy novels by Kevin J. Anderson, comprising Gamearth (1989), Gameplay (1989), and Game's End (1990). They are set in the world of Gamearth, which is a role-playing game campaign setting invented by four teenagers.[1]

The Gamearth Trilogy was republished as Hexworld, comprising Roll, Play and End, all published in 2021 with some revisions and additional editing, noted by the author in the foreword of Roll.

Plot summary

At the beginning of the trilogy, Scott, Tyrone, David and Melanie have been playing Gamearth for approximately 2 years. David has grown bored of the game and tries to convince the others that it is time to quit. When Melanie thwarts him, David decides that his characters will begin a war of conquest with the ultimate aim of destroying the world. Melanie then sends her characters on a quest to stop this.

What none of them know is that their characters have achieved sentience and want to control their own affairs. They look on the four players as gods, calling them the "Ruleslords" and "Ruleslady". When they come to understand that their players are conspiring to end the world, they begin to take their own steps to hurt the players in the real world.

Characters

Many of the main characters are based on role-playing game stereotypes. They include:

Things of Power

Notes and References

  1. Book: Cathi Dunn MacRae. Presenting young adult fantasy fiction. 2013-08-07. 1998. Twayne Publishers. 978-0-8057-8220-2.