Galactic Civilizations II: Twilight of the Arnor explained

Galactic Civilizations II: Twilight of the Arnor
Developer:Stardock
Publisher:Stardock
Designer:Brad Wardell
Released:April 30, 2008 [1]
Genre:Turn-based strategy
Modes:Single-player
Platforms:Microsoft Windows

Galactic Civilizations II: Twilight of the Arnor, released April 30, 2008, is the second expansion pack to the turn-based strategy video game , following the first expansion pack , released February 2007. It has been affirmed by the developer, Stardock, that this is to be the last expansion.

Storyline

According to the backstory of the game's main campaign, the Drengin and the Korath races are at war, with the latter wishing to annihilate and the former merely to enslave the Galaxy. Purportedly, the two sides are manipulated by the Dread Lords, who are biding their time in preparation for their next assault. At the same time the Earth is isolated and safe behind an impenetrable barrier, and pockets of its once mighty Navy are searching for ways to end the Dread Lord menace once and for all.

As the game's main campaign progresses, it is revealed that one lone Terran Alliance ship runs across one of the Arnor, a race of beings descended from the same beings as the Dread Lords but who took a more benign path. According to the game's plot, the humans then learn the key to defeating the Dread Lords. This involves massive Death Star-like vessels called Terror Stars.

Reception

Like its predecessors, the expansion pack received very positive reviews from critics, with Metacritic giving it a score of 92 out of 100.[2]

External links

Notes and References

  1. Web site: Galactic Civilizations II: Twilight of the Arnor is here! ยป Forum Post by Frogboy. forums.galciv2.com. 2009-01-02.
  2. Web site: Galactic Civilizations II: Twilight of the Arnor (pc: 2008): Reviews. www.metacritic.com. 2009-01-02.