GURPS Super Scum explained

GURPS Super Scum
Designer:Mark Johnson
Publisher:Steve Jackson Games
Date:1989
System:GURPS

GURPS Super Scum is a sourcebook for GURPS.

Contents

Super Scum is a book of "Supers" for GURPS Supers with an emphasis on villains. Each supervillain has a two-page write-up including a picture, complete game statistics, a history, abilities, and battle tactics.

Super Scum is a supplement for GURPS Supers of 30 supervillains, including a group of cat-types – "the Pride" – and their mansion.

Let's face it: Bad Guys are more fun! This slim volume manages to pack in about two dozen socially maladjusted supers. The standouts are literally immortal: Dr. Radiation and Voltmaster, a couple of masterminds.

Publication history

Super Scum was written by Mark Johnson, with a cover by Alan Gutierrez and illustrations by Doug Shuler, and was published by Steve Jackson Games in 1989 as a 64-page book.[1]

Reception

Mike Jarvis reviewed GURPS Super Scum for Games International magazine, and gave it 3 stars out of 5, and stated that "While hardly being indispensable, this is certainly a useful book for GURPS Supers referees. We all know the feeling of trying to get a scenario ready at the last minute, and this book is a definite labour saving device for those times, or a springboard for ideas when you're short of a plot."[2]

John Sullivan reviewed Super Scum in Space Gamer/Fantasy Gamer #88.[3] Sullivan concludes in his review, "All in all, Super Scum is a useful book for the GURPS Supers player, but of little use to players of other supers systems; the villains could be converted, but it would probably be faster to design them from scratch."[3]

Reviews

Games Review vol 2 #3

Notes and References

  1. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 394–395.

  2. Jarvis . Mike . Rolegames . . 11 . 42 . December 1989.
  3. Sullivan. John. March–April 1990. Space Gamer Reviews. Space Gamer/Fantasy Gamer. Future Combat Simulations. 88. 4–5.