GURPS High-Tech explained

GURPS High-Tech
Publisher:Steve Jackson Games
System:GURPS

GURPS High-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1988 for GURPS (Generic Universal Role-Playing System).

Contents

GURPS High-Tech is a GURPS supplement of rules for weapons and transportation, focusing on firearms and organized into seven technological levels, from the black-powder-musket era to a future of lasers and stun guns. The book includes descriptions of standard weapons from all levels. It is a universal sourcebook for GURPS that is intended to be useable in many different settings.[1]

The book is divided into three sections:

  1. . Guns, Projectiles, and Explosives
  2. . Details of the four "tech" levels covered by this book
  3. . A list of individual weapons, costs and availability

Publication history

GURPS High-Tech was written by Michael Hurst, with art by Guy Burchak, and was first published by Steve Jackson Games in 1988 as a 128-page book.[2]

A new GURPS High-Tech (2007) was one of the tech books published for GURPS 4e.[1]

Reception

In the April 1989 edition of Games International (Issue 4), James Wallis questioned the blurb on the back cover of the book, which claimed this book was "A Sourcebook of Weapons & Equipment Through the Ages." Wallis agreed with the "weapons" part of the description, but found equipment "takes a back seat." He did find the book "well-presented and laid out, written in an interesting style which often takes joy in tongue-in-cheek examples of the rules which it explains." He concluded by giving the book an average score of 3.5 out of 5, saying, "It is not essential by any means, but is a nice items for the GURPS referee to own."[3]

Reviews of GURPS High-Tech appeared in two issues of Dragon:

Notes and References

  1. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7.
  2. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 391.

  3. Wallis. James. James Wallis (games designer). April 1989 . Role-playing Games. Games International. 4. 47–48.
  4. Bambra. Jim. Jim Bambra. Role-playing Reviews. Dragon.
    1. 152
    . 34–35. TSR. Lake Geneva, Wisconsin. December 1989.
  5. Swan. Rick. Rick Swan. Role-playing Reviews. Dragon.
    1. 192
    . 88. TSR. Lake Geneva, Wisconsin. April 1993.