GURPS Cyberpunk | |
Designer: | Loyd Blankenship |
Publisher: | Steve Jackson Games |
Date: | 1990 |
Genre: | Cyberpunk |
System: | GURPS 3 |
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.
In 1993, GURPS Cyberpunk Adventures - a collection of three RPG scenarios in the GURPS Cyberpunk line - won the Origins Award for Best Roleplaying Adventure of 1992.
Unlike most commercially successful books from the third edition of the game, there is currently no Cyberpunk sourcebook for its fourth edition, as of 2024. Similar rules for advanced technology can be found in GURPS Ultra-Tech,[1] from gadgets to cyberwear, but there aren't, for example, rules for netrunning which are essential for such games.
Besides the main chapters detailed below, GURPS Cyberpunk contains a glossary of common cyberpunk terms, an index, and a bibliography of relevant media.
See main article: Steve Jackson Games, Inc. v. United States Secret Service. Loyd Blankenship, who was hired by Steve Jackson Games in 1989, was nearly finished with GURPS Cyberpunk later that year, which was intended both to introduce the company into the popular cyberpunk genre, and to help the company get over its financial difficulties.[2]
GURPS Cyberpunk received notoriety when the Austin headquarters of Steve Jackson Games was raided by the U.S. Secret Service in 1990.[3] The authorities seized the manuscript for the sourcebook, which was under development at the time, asserting that it was a "handbook for computer crime". The book was reconstructed and rewritten from older drafts when the manuscript was not returned. The seizure delayed publication for six weeks.[4] This raid is often wrongly attributed to Operation Sundevil, a nationwide crackdown on illegal computer hacking activities that was occurring about this time.[5]
GURPS Cyberpunk was ultimately published in 1990, joining the already-released cyberpunk role-playing games Cyberpunk 2013 (1988) from R. Talsorian, Cyberspace (1989) from ICE, and Shadowrun (1989) from FASA.[2]
The main sourcebook for the line was written by Loyd Blankenship and published by Steve Jackson Games in 1990, as a part of the extensive (3rd-edition) GURPS generic role-playing game system.
The July 1990 edition of Games International (Issue 16) commented that "computers interfaced with humans and piles of personal morality make playing cyberpunk a challenge." The reviewer concluded, "Lovers of William Gibson's Neuromancer should start here."[6]
Stephan Wieck reviewed GURPS Cyberpunk in White Wolf #23 (Oct./Nov., 1990), rating it a 2 out of 5 and stated that "I think GURPS Cyberpunk would have been an excellent game supplement if it had been 60 pages longer and filled with more material to help a gamemaster create his campaign world. As it is, it's a nice introduction to the genre of cyberpunk, but the sourcebook doesn't have enough information to support a game campaign."[7]
At the 1991 Origins Awards, GURPS Cyberpunk was a nominee for Best Roleplaying Supplement of 1990.[8] [9]