GIRP explained

GIRP
Developer:Bennett Foddy
Released:2011
Genre:Sports
Modes:Single-player

GIRP is a 2011 rock-climbing simulator Flash game by Australian game developer Bennett Foddy. It is a sequel to his 2008 game QWOP. GIRP was nominated for the Nuovo award for innovative games at the 2012 Independent Games Festival, but lost out to Daniel Benmergui's Storyteller.[1]

In the game, the player presses keyboard keys assigned to rocks on a wall to flex and ascend its surface. All the while, the water level is rising higher by the second, and if it reaches over the player's head, they will drown and have to start over. Wired described the game as "masochistically difficult" and "maddeningly compulsive", with the effect of making the player's keyboard similar to the physical skill game of Twister.[2] Foddy designed GIRP to hijack the neurological reward-system by allowing players to set their own achievable goals in the game.[3]

A sanctioned multiplayer version of GIRP intended for festival use was released under the name Mega GIRP by game developer Douglas Wilson.[4]

External links

Notes and References

  1. Web site: Plante . Chris . Here are your winners of the 2012 Independent Games Festival . Polygon . en . 7 March 2012.
  2. Brown . Mark . Games Work 'Neurological Magic,' Says QWOP Creator . . 2011-03-29 . 2018-01-21 . mdy-all .
  3. Web site: Hanson . Molly . Bennett Foddy's free browser games are the exercise your brain needs . Big Think . en . 30 March 2020.
  4. Stein . Abraham . Indie Sports Games: Performance and Performativity . Loading... The Journal of the Canadian Game Studies Association . 2013 . 7 . 11 . en . 1923-2691.