From Sun Tzu to Xbox explained

Italic Title:From Sun Tzu to Xbox
From Sun Tzu to Xbox: War and Video Games
Author:Ed Halter
Language:English
Publisher:PublicAffairs
Pub Date:31 May 2006
Isbn:978-1560256816

From Sun Tzu to Xbox: War and Video Games is a book of video game history written by the journalist and film critic Ed Halter, published in 2006.

Description

The book describes the evolution of video games from military-related technologies and contemporary video game related projects by the American military such as America's Army and Full Spectrum Warrior. The book also relates pre-video game relationship between war and games, such as the evolution of chess into kriegspiel.

Reviews

David Fear of the magazine Time Out found that Ed Halter provided a thorough analysis of the topic, but also attached some personal point of views to the story, which sometimes makes it off-topic.[1]

Quotes

The technologies that shape our culture have always been pushed forward by war.[2]

Video games were not created directly for military purposes, [they] arose out of an intellectual environment whose existence was entirely predicated on defense research.[2]

A more realistic form of America's Army, for example, would be one in which your soldier might lose a limb or get brain-damaged in combat, then come home to a Sims-style scenario in which you have to manage the rest of your life that way. Or maybe a game where you don't get into combat at all–you just camp out in the desert, running exercises.[3]

See also

References

  1. Web site: From Sun Tzu to Xbox: War and Video Games. Timeout.com. 6 July 2006. David Fear. 26 August 2019. 26 August 2019. https://web.archive.org/web/20190826171727/https://www.timeout.com/newyork/books/from-sun-tzu-to-xbox-war-and-video-games. dead.
  2. Web site: Shall we play a game?: The rise of the military-entertainment complex. Salon.com. 19 September 2013. Corey Mead.
  3. Web site: From Sun Tzu to Xbox; a new book on war and videogames. Engadget.com. 6 June 2006. Christopher Grant.