Friday the 13th: The Computer Game explained

Friday the 13th
Developer:Domark[1]
Publisher:Domark
Modes:Single-player
Released:1986[2]
Platforms:Commodore 64, Amstrad CPC, ZX Spectrum

Friday the 13th: The Computer Game (often shortened to Friday the 13th) is the first game adaptation based on the films of the same name. It was released in 1986 by Domark for the Amstrad CPC, Commodore 64, and ZX Spectrum.[1] The game was released on floppy diskette and cassette tape. The player's goal is to find and kill Jason, while making sure their friends or they themselves are not killed by Jason.

Gameplay

The player can roam freely around the scenery and walk both inside and outside buildings. Jason, as well as other characters, do the same. It is the player's task to make sure their friends do not get killed by Jason, who often appears disguised as one of them, unless he is hit once and becomes visible as a man dressed in black.[3] Various improvised weapons (e.g., a chainsaw, a pitchfork, a machete, etc.) are scattered around the camp and inside various buildings such as a barn, a church and a cabin. Once picked up, they can be used to confront Jason.[4] There are five levels in the game and each time the player assumes the role of another character. The character assignment is random at the start of the round. The game uses an early pseudo-3D view along with a more traditional side view, depending on the character's location. The game also features a "fear meter", in the form of a blonde woman's head with hair standing on end, to symbolize the player character's level of fright at the time. Unlike the later Nintendo Entertainment System (NES) title, the game included scenes of gore consistent with the film franchise. For example, when a character is killed by Jason, sometimes there is a scream followed by a quick cut to a graphic image of a machete embedded into their head.

Development

Domark based the game on Friday the 13th Part 2.[5] The game was revealed to journalists at Ye Olde Cheshire Cheese in London, England. In the cellar of the pub, Dominic Wheatley, co-founder of Domark burst through a solid door dressed as Jason and holding a cleaver, scaring the assembled journalists.[6] According to The Games Machine, some magazines refused to run ads for the game due to the game's graphic packaging; Crash ran ads for the game and prominently featured Jason Voorhees on the cover of issue #23, which caused the magazine to receive many complaints from parents, including one woman who also wrote to the Press Council about the incident.[7] Computer Gamer described the game's advertising as being "the subject of much controversy"; in March 1986 it was reported that ads for Friday the 13th were withdrawn by Domark due to complaints about their violent content, and the cover was redesigned.[8] Another redesigned version of the cover was used for copies sold at John Menzies stores, omitting the knife.[9]

In regards to the game's controversial marketing and the criticism that children can buy the game, Dominic Wheatley stated that "Many X-rated films are accompanied by books which are often more vivid in their descriptions and yet under 18s can buy those. We are trying to amuse people — Friday the 13th will not incite anyone to run around and hurt someone."[10]

The game came packaged with two capsules of fake blood, which was omitted when Prism Leisure re-released the game as a budget title.[11] To promote the game, Domark ran a trivia contest in Amtix magazine, with two winners receiving a "ghost hunting" trip to New York.[12] In a 1987 interview, Mark Strachan, co-founder of Domark, called the game "something I'd rather forget about", and said that the game's quality issues stemmed from being made by inexperienced programmers.[13]

Reception

The game's main appeal was the obvious horror elements, which included atmospheric music and digitized screams.[14] [15] Some criticized that it changed elements from the franchise, such as Jason being dressed all in black, which has nothing in common with his appearance from the movies.[15]

The game received otherwise negative reviews, regardless of the platform. Zzap!64 gave it 13%, Your Sinclair gave it 3/10, Crash 32% and Sinclair User 4/10.

In 1987, Crash called Friday the 13th "one of the worst tie-ins ever".

External links

Notes and References

  1. Web site: Friday the 13th: The Computer Game. IGN. October 11, 2016. Imagine Games Network.
  2. Tie-Ins Part One . December 1987 . . . Candy . Robin . 4 . 36. 0954-8661.
  3. Web site: Remembering the 'Friday the 13th' Video Game That Time Forgot. October 10, 2016. August 21, 2014. John Squires.
  4. Book: 45, 223, 224 443. The World of Scary Video Games: A Study in Videoludic Horror. Bernard Perron. 978-1501316197. Bloomsbury Academic. 2018.
  5. D-D-Domark's N-N-New G-G-Game... Friday the 13th! . December 1985 . . . Spencer . Jeremy . 23 . 146, 148 . 0954-8661.
  6. Domarketting a Game . June 1986 . . . 29 . 51 . 0954-8661.
  7. Lloyd Mangram's Forum . February 1986 . . . Mangram . Lloyd . 25 . 31, 32. 0954-8661.
  8. Gremlin . March 1986 . . EMAP Business & Computer Publications. 48 . 114. 0262-5458.
  9. Censored! . July 1989 . . . 20 . 54, 55 . 0954-8092.
  10. Friday 13: too violent . January 1986 . . . 56 . 7. 0262-5458 .
  11. The Chainstore Massacre . February 1988 . . . Gilbert . John . 3 . 93, 94. 0954-8092.
  12. Aaaaarrrgh!!! . December 1985 . . . Spencer . Jeremy . 2 . 46–48. 0952-3022.
  13. Mark Strachan - The man who put Mark into Domark . February 1987 . . . Eddy . Richard . 16 . 80, 81. 0952-3022.
  14. Book: Horror Video Games: Essays on the Fusion of Fear and Play. 33. Bernard Perron. McFarland. 2009. 978-0786441976.
  15. Web site: Friday the 13th for Commodore 64. December 1, 2014. Judge Greg. October 10, 2016.