Freaky Flyers Explained

Freaky Flyers
Developer:Midway Studios San Diego
Publisher:Midway
Director:Kevin Munroe
Designer:Tom Tanaka
Composer:David Norris
Genre:Racing
Modes:Single player, multiplayer
Platforms:GameCube, PlayStation 2, Xbox

Freaky Flyers is an air racing video game developed internally by Midway San Diego for the Xbox and PlayStation 2, while the version for the GameCube was developed by Point of View, Inc. and published by Midway.

Gaming modes

Mini-games are also included in the game. These involve various challenges, such as shooting “amigos” in the desert or rescuing non-playable characters.

Development

Freaky Flyers had a protracted development cycle. It was initially to be published by SCi Games, who demonstrated it at the 1997 European Computer Trade Show.[1] It was released for the Xbox and PlayStation 2, before a two-disc GameCube port was issued shortly afterwards.

Reception

The game received “mixed or average reviews” on all platforms according to the review aggregation website Metacritic. Areas that were praised include the large cast of characters and over 90 minutes of pre-rendered cutscenes included in the game. However, the game was criticized for its slow racing speeds and repetitive character lines and music.

Jeff Gerstmann of GameSpot noted that “The game does have its moments, but the racing simply isn’t very exciting.”[2]

Notes and References

  1. London Calling: European Developers Show their Stuff at ECTS . Electronic Gaming Monthly. 100. Ziff Davis. November 1997. 26.
  2. Web site: Gerstmann. Jeff. August 5, 2003. Freaky Flyers Review (PS2, Xbox). GameSpot. CBS Interactive. January 15, 2018.