Frank Herbert's Dune | |
Developer: | Widescreen Games |
Producer: | Olivier Masclef |
Designer: | Sylvain Blanchot |
Programmer: | Jérôme Berthier Sylvain Paris |
Artist: | Dominique Peyronnet Robert Foriel |
Series: | Dune |
Genre: | Adventure |
Modes: | Single-player |
Platforms: | Microsoft Windows PlayStation 2 |
Engine: | RenderWare |
Frank Herbert's Dune is a 2001 Adventure video game based on the 2000 Sci Fi Channel miniseries of the same name. The game was not a commercial or critical success, and was one of the last games by Cryo Interactive, which went bankrupt shortly after the game's failure.[1]
By the time the game was made, Cryo had already started to be in financial debt. The game turned out to be a costly flop, and the studio was unable to find creditors to keep operations running.[2] The PlayStation 2 version was released only in Europe.
As Paul, the son of the Duke Atreides's concubine and heir to the throne, the player must earn the trust and respect from the natives of the desert planet Dune, the Fremen, to ultimately become their prophesied messiah and free them from the desolate conditions of the planet. He also needs to overcome the evil Baron Harkonnen who slaughtered the Atreides family with covert backup from the Emperor.
The story behind each mission is accurate to the novels, though taking place during the two-year span in the 1965 novel Dune when Paul gains the trust of the Fremen.
Dune was a finalist for The Electric Playgrounds 2001 "Best Adventure Game for PC" award, but lost the prize to .[3]