Subject Name: | Frag |
Players: | 2-6 |
Ages: | 12+ |
Setup Time: | 20 minutes |
Playing Time: | 60–120 minutes |
Random Chance: | medium-high |
Skills: | Some strategy |
Frag is a first-person shooter-themed board game published by Steve Jackson Games in the summer of 2001. It was developed by Steve Jackson and Philip Reed, and illustrated by Alex Fernandez.
The game comes with three decks of cards: "Weapons", "Gadgets" and "Special". "Weapons" and "Gadgets" are cards that can be picked up by landing on power up spaces on the board, while "Special" cards can only be obtained by "fragging" (killing) a player.
To start the game, each player creates a character by allocating a total of seven points to three attributes: health, speed and accuracy. Health points affect resistance to damage, speed points affect the amount of movement per turn and accuracy points affect "to hit" rolls. A very high accuracy can allow a character to fire two or even three times per turn.
At the start of each turn, the player rolls dice to determine maximum movement spaces. As players move, they can land on a variety of spaces (trap, acid, water, power up, etc.). Players may also attempt to shoot other players. The less distance to the target, the greater the chance to hit. If a to hit roll is successful, the defender rolls health dice and the attacker rolls damage. If the target is reduced to zero health, the attacker scores one "frag" and the target player respawns on his/her next turn.
The game can have several objectives, including:
The original version is out of print. The new version, Frag Gold Edition, released in 2009, includes upgraded components: a two-sided solid gameboard, plastic figures, erasable character cards, and 18 dice.
Several expansions and spinoffs to the original Frag game have been made:
Frag was a nominee in the 2001 Origins Awards for Best Abstract Board Game.