Fove Explained

Label1:Type
Data1:Virtual reality headset
Label5:Display Technology
Data5:OLED
Label8:FOV (Nominal)
Label10:Weight
Data10:400g
Label13:Website

FOVE is the first virtual reality headset to utilize built-in eye tracking technology. It was created by a Tokyo-based startup founded by Yuka Kojima (CEO) and Lochlainn Wilson (CTO). Announced in 2014, FOVE's technology uses infrared sensors within the headset to accurately track the user's pupils and eye movements with low latency, allowing the user to target and interact with objects by making eye contact with them.

Kickstarter Campaign for FOVE began in May, 2015, with an initial funding goal of $250,000. The goal was reached in less than 4 days. Backers who contributed $349+ were originally promised to receive a FOVE HMD in May, 2016. FOVE's Kickstarter campaign ultimately raised a total of $480,650.

Features

Hardware

FOVE will utilize SteamVR's Lighthouse technology for positional tracking.

Developer

FOVE SDK - integrates content from Unity, Unreal Engine and Cryengine. Developers can port existing VR content into FOVE or create new content.

API for Foveated rendering.

History

Notes and References

  1. Web site: Eye-tracking virtual reality startup FOVE raises $11M Series A.