Microsoft Flight Simulator 98 Explained

Microsoft Flight Simulator 98
Developer:Microsoft
Publisher:Microsoft
Series:Microsoft Flight Simulator
Platforms:Windows
Genre:Amateur flight simulation
Modes:Single-player

Microsoft Flight Simulator 98, abbreviated commonly as FS98, is a flight simulator video game. It was released in September 1997 for Microsoft Windows.

Gameplay

Flight Simulator 98 (version 6.1) is generally regarded as a "service release", offering minor improvements, with a few notable exceptions: The simulator now also featured a helicopter (the Bell 206B III JetRanger), as well as a generally improved interface for adding additional aircraft, sceneries, and sounds.

Other new "out of the box" aircraft included a revised Cessna 182 with a photorealistic instrument panel and updated flight model. The primary rationale for updating the 182 was Cessna's return to manufacturing that model in the late 1990s. The Learjet Model 45 business jet was also included, replacing the aging Learjet 35 from earlier versions. The Dynamic Scenery models were also vastly improved. One of the most noticeable improvements in this version was the ability to have independent panels and sounds for every aircraft.

A major expansion of the in-box scenery was also included in this release, including approximately 45 detailed cities (many located outside the United States, some of which had been included in separate scenery enhancement packs), as well as an increase in the modeled airports to over 3000 worldwide, compared with the approximately 300 in earlier versions. This major increase in scenery production was attributable partially to inclusion of the content from previous standalone scenery packs, as well as new contributions by MicroScene, a company in San Ramon, California who had developed several scenery expansions released by Microsoft. The scenery files for FS95 are forwards compatible with FS98.

This release also included support for the Microsoft Sidewinder Pro Force Feedback joystick, which allowed the player to receive some sensory input from simulated trim forces on the aircraft controls.

This was the first version to take advantage of 3D-graphic cards, through Microsoft's DirectX technology. With such combination of hardware and software, FS98 not only achieved better performance, but also implemented better haze/visibility effects, "virtual cockpit" views, texture filtering, and sunrise/sunset effects.

Reception

By November 1997, Flight Simulator 98 had shipped one million units, following its September launch.[1] [2] It received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) in August 1998,[3] for sales of at least 100,000 units across Germany, Austria, and Switzerland.[4] The VUD raised it to "Platinum" status, indicating 200,000 sales, by November.[5]

Pete Deemer for GameSpot said "Microsoft Flight Simulator 98 is an impressive feat. With a few exceptions, gone are the glaring flaws of the previous version; coupled with its technological innovations, the sum of the parts is a unique flight experience of unprecedented realism.".

Denny Atkin for Computer Gaming World summarized: "Overall, though, this is a worthwhile update for FLIGHT SIMULATOR fans who have fast 3D cards."

Dave Mathieson for PC Zone summarized: "[...] Flight Sim 98 is the most realistic sim around of any type, and the sheer size of this version, combined with lovely graphics, make it a bit of a must for anyone even remotely interested in flying planes."

During the AIAS' inaugural Interactive Achievement Awards, Microsoft Flight Simulator 98 won "PC Simulation Game of the Year", along with nominations for "Computer Entertainment Title of the Year" and "Outstanding Achievement in Software Engineering".[6] [7]

See also

Notes and References

  1. Web site: Flight Sim Stats . headline.gamespot.com . 12 January 2022 . https://web.archive.org/web/20000304120510/http://headline.gamespot.com/news/97_11/20_fltsim/index.html . 4 March 2000 . dead.
  2. Web site: Staff . Flight Sim Stats . https://web.archive.org/web/20000304120510/http://headline.gamespot.com/news/97_11/20_fltsim/index.html . March 4, 2000 . . November 20, 1997 . dead . August 4, 2019 .
  3. https://web.archive.org/web/20000713050154/http://www.vud.de/infopres/cebit98.htm . Uhr TCM Hannover – ein glänzender Event auf der CebitHome . August 26, 1998 . Verband der Unterhaltungssoftware Deutschland . July 13, 2000 . de . dead . January 15, 2020 .
  4. https://web.archive.org/web/20180718145345/https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html . VUD-Gold-Awards 2003 . Horn, Andre . January 14, 2004 . . July 18, 2018 . de . live .
  5. https://web.archive.org/web/20000610165302/http://www.vud.de/infopres/PM-271198.htm . Neues aus der Verbandsgeschäftstelle . . November 27, 1998 . Verband der Unterhaltungssoftware Deutschland . June 10, 2000 . de . dead . January 15, 2020 .
  6. Web site: The Award - Updates . Interactive.org . Academy of Interactive Arts & Sciences . 28 December 2022 . https://web.archive.org/web/19980615090128fw_/http://www.interactive.org/html/award/awardupdate.htm . June 15, 1998 . dead.
  7. Web site: The Award - Winners . Academy of Interactive Arts & Sciences . Academy of Interactive Arts & Sciences . 11 January 2023 . https://web.archive.org/web/19980615090115/http://www.interactive.org/html/award/awardwin98.htm . June 15, 1998 . dead.