Flight Commander 2 | |
Developer: | Big Time Software |
Publisher: | Avalon Hill |
Designer: | Charles Moylan |
Released: | 1994 |
Genre: | Computer wargame |
Modes: | Single-player, multiplayer |
Platforms: | Microsoft Windows |
Flight Commander 2 is a 1994 computer wargame developed by Big Time Software and published by Avalon Hill. It was designed by Charles Moylan.
Flight Commander 2 is a computer wargame that simulates aerial warfare at the tactical level.
Flight Commander 2 was designed by Charles Moylan, later responsible for Combat Mission.[1] It is the sequel to Moylan's board wargame Flight Commander, which William R. Trotter of PC Gamer US wrote had "gained a small but fanatical following, even though it was too complicated to capture a large market."
The game was released for Mac computers in November 1994.[2]
Flight Commander 2 sold fewer than 50,000 units globally. This was part of a trend for Avalon Hill games during the period; Terry Coleman of Computer Gaming World wrote in late 1998 that "no AH game in the past five years" had reached the mark.[3]
William R. Trotter of PC Gamer US gave Flight Commander 2 a positive review, calling it a "thoughtful, intelligent simulation, and one that really has no current competition."
In 1996, Computer Gaming Worlds wargame columnist Terry Coleman named Flight Commander 2 his pick for the 15th-best computer wargame of all time.[4] In 2017, Tim Stone of Rock, Paper, Shotgun wrote that the game's "brilliant design still hastens heart rates and evaporates evenings more effectively than any other winged wargame I know."
Charles Moylan continued working with Avalon Hill on the aerial combat wargames Over the Reich (1996) and Achtung Spitfire! (1997). He went on to found Battlefront.com and designed the game .