Fire Emblem: Thracia 776 Explained

Fire Emblem: Thracia 776
Developer:Intelligent Systems
Publisher:Nintendo
Producer:Takehiro Izushi
Designer:Shouzou Kaga
Programmer:Toru Narihiro
Takafumi Kaneko
Artist:Masahiro Higuchi
Mayumi Hirota
Composer:Yuka Tsujiyoko
Series:Fire Emblem
Platforms:Super Famicom
Released:Nintendo PowerSuper Famicom
Genre:Tactical role-playing
Modes:Single-player

is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom; it was originally released through the Nintendo Power flash cartridge in 1999, then on a ROM cartridge the following year. It is the fifth installment in the Fire Emblem series, the third and last title to be developed for the Super Famicom, and the last home console Fire Emblem until the release of in 2005.

Thracia 776 takes place on the continent of Jugdral. Set in the generational gap within , the story follows main protagonist Leif as he rallies a private army in an attempt to defeat the ruling Grannvale Empire and restore his lost kingdom of Thracia. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, but with added elements such as a fatigue system where characters lose energy with each performed action.

Development began in 1998 as a compact side project to Genealogy of the Holy War, although it eventually grew considerably in scale. Series creator Shouzou Kaga acted as designer and scenario writer, the characters were designed by Mayumi Hirota, while the music was composed by Yuka Tsujiyoko. Kaga, Hirota and Tsujiyoko would later leave Intelligent Systems to pursue independent careers, with only Tsujiyoko returning to work on future games. The game was commercially successful upon release, although it was one of the poorer selling titles in the series as a whole. It also received positive reviews from critics. No version has been released outside Japan.

Gameplay

Fire Emblem: Thracia 776 is a tactical role-playing game in which the player takes command of a group of units and goes on story-based missions with varying objectives, from defeating specific enemies and rescuing targets to escaping unharmed from engagements.[1] Maps hold a variety of different terrains, from flat plains to mountains; combined with a unit's own abilities, the environment affects movement. There are also locations such as towns and churches where items, in-game currency or health may be granted if a unit uses a specific action there. In addition, a "Fog of War" effect is present in some maps, where the map is obscured to players until a unit advances and reveals the portion of map within their movement and attack range.[2]

Thracia 776 uses a turn-based battle system, where each side acts within their turn to move selected units across a map using a grid-based layout. Units and their alignment or status are represented through colors, with blue units being playable and red units being enemies among others.[1] After a certain point in the game, advance planning for units becomes available, allowing players to pick a group of units to take into a battle.[3] When two units engage, the scene transitions to a separate battle screen where the fight plays out automatically, with each units' stats being displayed below the battle. The battle is won when the map objective is completed: objectives vary from defeating all enemies to defeating specific units or rescuing particular units, or even escaping unharmed from battle.[1] After a point in the game, specific actions such as attacking or opening chests add "fatigue" to a character: should they become too fatigued, they will not be playable in the following chapter.[2] Actions in battle reward player units with experience points (EXP): when one hundred EXP are gathered, the character will level up and their stats will be randomly raised.[1] Each stat is capped at 20 points: stats are divided into health and magic, and passive abilities such as agility, speed and critical hit likelihood.[4]

Each unit is assigned a character class, while affects their assigned weapon, strengths and weaknesses, and range and speed of movement on the battlefield. These classes range from axemen and swordsmen to thieves, to mounted units and magic users such as healers. Some characters, such as main protagonist Leif, have unique classes. Classes also naturally evolve during the course of the story. Mounted units have the option of dismounting their steeds to fight on-foot, and must dismount when inside buildings.[2] [5] [6] Weapons within a unit's selected character class can be freely swapped out for more powerful versions: when mounted units dismount, they swap lances or axes for swords.[2] [4] Weapon effectiveness is governed by the Weapon Triangle: swords are strong against axes, axes against lances, and lances against swords.[2]

Synopsis

Thracia 776 is set within the second generation storyline of Genealogy of the Holy War, while the exiled prince Seliph is still in hiding and preparing to battle Arvis's hold on the continent.[7] Main protagonist Leif is the deposed heir to the Republic of Munster, who was rescued from an attack by the forces of Thracia by Finn, a friend of Seliph's father Sigurd. Spending most of his life on the run, Leif eventually finds shelter in the village of Fiana. One day, the villager's protectors are routing bandits when Raydrik, the new Duke of Munster, attacks the village in search of Leif, kidnapping Leif's friends Nanna and Mareeta. Devastated by the town's destruction and his friends' abductions, Leif decides to face the forces of Thracia and retake Munster. Aided by Finn and a growing band of rebels, he rescues both Nanna and the enemy-controlled Mareeta, and defeating the forces of both Raydrik and Veld, a high-ranking priest of the Loptous Sect, as they retake Munster and liberate northern Thracia. Leif's forces finally face Raydrik in battle, but upon his defeat Veld transforms him into an undead monster called Deadlord Mus. Leif destroys Mus, kills Veld, and cements his forces defending Munster and northern Thracia from the Grannvale army.

Development

Thracia 776 was created by Fire Emblem series developer Intelligent Systems, designed and written by series creator Shouzou Kaga, and produced by Takehiro Izushi.[8] The music was composed by Yuka Tsujiyoko, who had worked on every Fire Emblem title since the original game in 1990.[9] The characters were designed by Mayumi Hirota, an artist who had worked on Genealogy of the Holy War and took over as character designer from Koya Katsuyoshi after the latter left Nintendo. Kaga chose her after being favorably impressed by her drawing abilities, and brought her on board for both Genealogy of the Holy War and Thracia 776.[10] Kaga came to refer to Thracia 776 as one of the two best titles in the series to that point alongside Genealogy of the Holy War.[10] It would be the last time Kaga and Hirota worked on the series, as both left Intelligent Systems after the completion of Thracia 776, and would go on to develop Tear Ring Saga for the PlayStation.[10] Tsujiyoko also left to pursue a freelance career, but she would return to create and supervise music for future Fire Emblem games including The Binding Blade and Fire Emblem Fates.[9] [11] [12]

Development of Thracia 776 started around the beginning of 1998, with the initial plan being for a compact side project to Genealogy of the Holy War. Development was also supposed to end a considerable time prior to its eventual release date, but as the game evolved, the staff felt the need to keep going and create a full Fire Emblem title. This in turn caused difficulties with keeping the game within the world of Genealogy of the Holy War, with Kaga commenting that it would have been simpler to create a completely original title if they had known how big the project would become. Characters were intentionally given little buildup or backstory, leaving their individual personalities for players to imagine. As the strategic war simulation elements of Genealogy of the Holy War had suffered due to the goal of creating an intricate story, Kaga this time switched his focus to the gameplay. The basic structure was taken from Mystery of the Emblem, with additional elements such as branching pathways within maps and variations in unit movement. This was achieved by giving each map a different algorithm to work with. The fatigue system was introduced to challenge players further.[13]

Release

Thracia 776 was first released through the Nintendo Power flash cartridge system. The original version was released on September 1, 1999.[14] In addition to its standard release, a pre-written cartridge as part of a "DX Pack" was made available.[15] A version for the Super Famicom's standard ROM Cartridge was announced in December 1999, three months after the initial release.[16] This version was released on January 21, 2000.[14] It was the third and final Fire Emblem title to be developed for the Super Famicom, following Mystery of the Emblem and Genealogy of the Holy War.[17] Thracia 776 was the last Fire Emblem game to be developed for home consoles until in 2005, and was purportedly one of the last original Super Famicom games to be developed.[18] [19] Thracia 776 has never been released outside Japan,[18] but an English fan translation that translated crucial story elements was released in 2007.[20] A more complete fan translation with translated menus and improved dialogue and title translations, Project Exile, was completed and released on May 31, 2019.[21] [22] The title was re-released digitally through Nintendo's Virtual Console service in Japan, for the Wii on July 15, 2008,[23] and for Wii U on July 10, 2013.[24]

Reception and legacy

Upon release, the Nintendo Power version proved highly popular, with people coming in high numbers to stores supplying it. This was attributed to the popularity of the Fire Emblem series.[25] It was the best-selling Super Famicom game of September.[26] By November the following year, it was reported to be the most popular Nintendo Power title within that period.[27] Combined sales of its Nintendo Power and ROM Cartridge releases reached 106,108 units as of 2002, making Thracia 776 the worst-selling Fire Emblem game at the time.[28] An alternate estimate by Famitsu at the end of 1999 put total sales at 145,600 units, ranking as the 103rd best-selling game title of the year. According to Famitsu, it was the highest-selling Super Famicom release of that year.[29]

Famitsu gave the ROM cartridge release a score of 35/40. The reviewers were both positive about its further refinements and additions to the Fire Emblem gameplay formula, and surprised by the greatly increased difficulty level when compared to the previous entry. Kerry Brunskill of Nintendo Life again noted the steep difficulty even when compared to other Fire Emblem entries, but also positively noted its sound gameplay base and praised its "well thought out" story.[30] Nintendojos Desmond Gaben gave Thracia 776 a score of 9.9/10 in his review: he praised the graphics as some of the best on the system, generally approved of the gameplay improvements despite its high difficulty, and called it a "must-have" for fans of the genre. The game was noted by website RacketBoy as both a rarity due to its release media and recognized alongside the other Super Famicom Fire Emblem titles as a quality game.[17] TechnologyTell included among their lists of the top Super Famicom games that had not been released overseas.[31]

Notes and References

  1. Web site: https://www.nintendo.co.jp/n02/shvc/bfej/sousa/rule/index.html. ja:ファイアーエムブレム トラキア776 – 操作/基本ルール . ja . Fire Emblem: Thracia 776 website. July 5, 2016. https://web.archive.org/web/20150716031705/http://www.nintendo.co.jp/n02/shvc/bfej/sousa/rule/index.html. July 16, 2015. live.
  2. Book: ja:ファイアーエムブレムトラキア776 パーフェクトガイドブック. Fire Emblem: Thracia 776 Perfect Guidebook. ASCII Media Works. 4-04-707046-7. 1999. ja.
  3. Web site: https://www.nintendo.co.jp/n02/shvc/bfej/sousa/attack/index.html. ja:ファイアーエムブレム トラキア776 – 操作/進撃準備. ja. Fire Emblem: Thracia 776 website. July 5, 2016. https://web.archive.org/web/20150228022525/http://www.nintendo.co.jp/n02/shvc/bfej/sousa/attack/index.html. February 28, 2015. live.
  4. Web site: https://www.nintendo.co.jp/n02/shvc/bfej/sousa/para/index.html. ja:ファイアーエムブレム トラキア776 – 操作/パラメーター. ja. Fire Emblem: Thracia 776 website. July 5, 2016. https://web.archive.org/web/20150426203621/http://www.nintendo.co.jp/n02/shvc/bfej/sousa/para/index.html. April 26, 2015. live.
  5. Web site: https://www.nintendo.co.jp/n02/shvc/bfej/data/unit/index.html. ja:ファイアーエムブレム トラキア776 – Unit 〜戦場を駆ける戦士達〜. ja. Fire Emblem: Thracia 776 website. July 5, 2016. https://web.archive.org/web/20150717103151/http://www.nintendo.co.jp/n02/shvc/bfej/data/unit/index.html. July 17, 2015. live.
  6. Web site: https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html. ja:ファイアーエムブレム トラキア776 – Character 〜登場人物の紹介〜. ja. Fire Emblem: Thracia 776 website. July 5, 2016. https://web.archive.org/web/20160115131107/https://www.nintendo.co.jp/n02/shvc/bfej/data/chara/index.html. January 15, 2016. live.
  7. Web site: https://www.nintendo.co.jp/n02/shvc/bfej/overview/story/index.html. ja:ファイアーエムブレム トラキア776 – Story 〜叙情的ストーリー〜. ja. Fire Emblem: Thracia 776 website. November 24, 2016. https://web.archive.org/web/20150228022514/http://www.nintendo.co.jp/n02/shvc/bfej/overview/story/index.html. February 28, 2015. live.
  8. Fire Emblem: Thracia 776. Intelligent Systems. Nintendo. January 21, 2000. Super Famicom. Credits.
  9. Web site: https://web.archive.org/web/20020821180147/http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html. July 17, 2015 . Interview with Yuka Tsujiyoko . 2001. August 21, 2002 . RocketBaby.
  10. Web site: Fire Emblem Artist Spotlight: Mayumi Hirota. Ward, Robert. Siliconera. July 10, 2015. July 18, 2015. https://web.archive.org/web/20150714031916/http://www.siliconera.com/2015/07/10/fire-emblem-artist-spotlight-mayumi-hirota/. July 14, 2015. live.
  11. Web site: https://www.nintendo.co.jp/n08/afej/q_and_a/page02.html. ja:ファイアーエムブレム封印の剣 Q&A. ja. 2. Fire Emblem: The Binding Blade website. 2002. July 3, 2016. https://web.archive.org/web/20141012181339/http://www.nintendo.co.jp/n08/afej/q_and_a/page02.html. October 12, 2014. live.
  12. Web site: Fire Emblem Fates combines music from series' veterans and newcomers. Greening, Chris. Video Game Music Online. June 28, 2015. July 10, 2015. https://web.archive.org/web/20150704064910/http://www.vgmonline.net/fire-emblem-fates-combines-music-from-series-veterans-and-newcomers/. July 4, 2015. live.
  13. Web site: https://www.nintendo.co.jp/nom/9905/doku/. ja:NOM独占インタビュー!!. ja. Nintendo Online Magazine. 1999. July 3, 2016. https://web.archive.org/web/20160306225313/https://www.nintendo.co.jp/nom/9905/doku/. March 6, 2016. live.
  14. Web site: https://www.nintendo.co.jp/n02/shvc/bfej/index.html. ja:ファイアーエムブレム トラキア776. ja. Fire Emblem: Thracia 776 website. July 3, 2016. https://web.archive.org/web/20000619115736/http://www.nintendo.co.jp/n02/shvc/bfej/index.html. June 19, 2000. dead.
  15. Web site: http://www.itmedia.co.jp/games/news/9907/13/news04.html. ja:「ファイアーエムブレム トラキア776」に豪華グッズ群が付いた「DXパック」登場. ja. ITMedia. July 13, 1999. July 3, 2016. https://web.archive.org/web/20150601151905/http://www.itmedia.co.jp/games/news/9907/13/news04.html. June 1, 2015. live.
  16. Web site: http://www.itmedia.co.jp/games/gsnews/9912/07/news07.html. ja:「ファイアーエムブレム トラキア776」ROM版発売!HPでマウスパッドのプレゼント企画を開始. ja. ITmedia. December 7, 1999. July 3, 2016. https://web.archive.org/web/20050526231102/http://www.itmedia.co.jp/games/gsnews/9912/07/news07.html. May 26, 2005. live.
  17. Web site: Reichert. Nick. The Best In The Wonderful World of SNES RPGs. RacketBoy. September 14, 2008. June 6, 2016. https://web.archive.org/web/20160322014116/http://www.racketboy.com/retro/the-best-super-nintendo-snes-rpgs. March 22, 2016. live.
  18. Fire Emblem through the ages. East, Thomas. Official Nintendo Magazine. 5. April 13, 2013. July 17, 2015. https://web.archive.org/web/20130416201524/http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. April 16, 2013. dead.
  19. Web site: Pocket Primer: A complete history of Fire Emblem. Brown, Mark. Pocket Gamer. April 18, 2013. June 6, 2016. https://web.archive.org/web/20160304190328/http://www.pocketgamer.co.uk/r/3DS/Fire+Emblem%3A+Awakening/feature.asp?c=50134. March 4, 2016. live.
  20. Web site: Fan based Fire Emblem: Thracia 776 translation to tide you over. Yip, Spencer. Siliconera. April 12, 2007. July 3, 2016. https://web.archive.org/web/20101211114801/http://www.siliconera.com/2007/04/12/fan-based-fire-emblem-thracia-776-translation-to-tide-you-over/. December 11, 2010. live.
  21. Web site: [FE5] Project Exile - Thracia 776 Script and Menu Translation - Fully Complete and Released]. September 28, 2018. Cirosan. Serenes Forest. May 31, 2019. https://web.archive.org/web/20190710011016/https://forums.serenesforest.net/index.php?%2Ftopic%2F85081-fe5-project-exile-thracia-776-script-and-menu-translation-fully-complete-and-released%2F. July 10, 2019. live.
  22. Web site: Klepek. Patrick. The Near Impossible 20-Year Journey to Translate 'Fire Emblem: Thracia 776'. Vice. Vice Media. July 29, 2019. 2020-11-21. https://web.archive.org/web/20201116200007/https://www.vice.com/en/article/mb8mvv/the-near-impossible-20-year-journey-to-translate-fire-emblem-thracia-776. 2020-11-16. live.
  23. Web site: https://www.nintendo.co.jp/wii/vc/vc_fet/. ja:VC: ファイアーエムブレム トラキア776. ja. Nintendo. July 3, 2016. https://web.archive.org/web/20160309122308/https://www.nintendo.co.jp/wii/vc/vc_fet/. March 9, 2016. live.
  24. Web site: https://www.nintendo.co.jp/titles/20010000001846. ja:ファイアーエムブレム トラキア776 / Wii U / 任天堂. ja. Nintendo. July 3, 2016. https://web.archive.org/web/20160703160737/https://www.nintendo.co.jp/titles/20010000001846. July 3, 2016. live.
  25. Web site: https://www.nintendo.co.jp/nom/9910/taiken/. ja:任天堂マガジン表紙・99年10月号(No.14)/リコ編のニンテンドウパワー書き換え体験!. ja. Nintendo Official Magazine. 1999. July 3, 2016. https://web.archive.org/web/20150724070505/http://www.nintendo.co.jp/nom/9910/taiken/. July 24, 2015. live.
  26. Web site: https://www.nintendo.co.jp/n03/best10.html. ja:NINTENDO POWER 9月の書き換え件数 ベスト10. ja. Nintendo. 1999. July 3, 2016. https://web.archive.org/web/19991022232225/http://www.nintendo.co.jp/n03/best10.html. October 22, 1999. dead.
  27. Web site: https://www.nintendo.co.jp/nom/0011/thisisnp/. ja:1.もっと知りたい!! ニンテンドウパワー. ja. Nintendo Official Magazine. 2000. July 3, 2016. https://web.archive.org/web/20160309225220/https://www.nintendo.co.jp/nom/0011/thisisnp/. March 9, 2016. live.
  28. Web site: http://www.translan.com/jucc/precedent-2002-11-14d.html. ja:日本ユニ著作権センター/判例全文・2002/11/14d . ja . Translan . November 14, 2002 . July 18, 2015 . https://web.archive.org/web/20150402140559/http://www.translan.com/jucc/precedent-2002-11-14d.html . April 2, 2015. live.
  29. Web site: http://geimin.net/da/db/1999_ne_fa/. ja:1999年テレビゲームソフト売り上げTOP300. ja. Geimin.net. July 3, 2016. https://web.archive.org/web/20160703092340/http://geimin.net/da/db/1999_ne_fa/. July 3, 2016. live.
  30. Web site: Matters of Import: Prepare To Die In Fire Emblem: Thracia 776. Brunskill, Kerry. Nintendo Life. March 7, 2014. July 3, 2016. https://web.archive.org/web/20151221234030/http://www.nintendolife.com/news/2014/03/matters_of_import_prepare_to_die_in_fire_emblem_thracia_776. December 21, 2015. live.
  31. Web site: Important Importables: Best SNES role-playing games. Jenni, Lada. TechnologyTell. February 1, 2008. September 11, 2009. https://web.archive.org/web/20150114125933/http://www.technologytell.com/gaming/29674/important-importables-best-snes-rpgs/. January 14, 2015. dead.