Final Stretch (video game) explained

Final Stretch
Developer:Genki[1]
Publisher:LOZC G. Amusements
Composer:Masanao Akahori[2]
Genre:Racing
Modes:Single-player
Multiplayer
Platforms:Super Famicom[3]

is a 1993 Japan-exclusive Super Famicom Formula One racing video game licensed by FOCA to Fuji Television, which is based on the 1993 Formula One season.

The game was supervised by Aguri Suzuki and can be considered as the sequel to Aguri Suzuki F-1 Super Driving. It features a DSP-1 chip.[4] In single-player mode, there is a split screen and the player is given five views to choose from (top view, side view, turn view, camera view and back view), while controlling the car in the typical chase view.[5] There are up to five laps on a given race and speeds can reach an average of 328km/h.[5]

Reception

On release, Famicom Tsūshin scored the game a 24 out of 40.[6]

Notes and References

  1. Web site: Game History . https://web.archive.org/web/19980124024928/http://www.genki.co.jp/homepage/games/morehistorycontent.html . ja . . January 24, 1998 . December 30, 2016 . dead .
  2. http://www.snesmusic.org/v2/profile.php?selected=14293&profile=set Soundtrack information
  3. http://www.super-famicom.jp/data/hu/hu_0011.html Japanese title
  4. Web site: Basic information. SFC no Game Seiha Shimasho . 2011-10-07. ja.
  5. Web site: Basic game overview. Newfami. 2011-10-07.
  6. NEW GAMES CROSS REVIEW: ファイナル ストレッチ. Weekly Famicom Tsūshin. No.257. Pg.38. 12–19 November 1993.