Fighting Bujutsu | |
Developer: | Konami |
Publisher: | Konami |
Director: | Kazuya Takahashi |
Producer: | Hiroyasu Machiguchi |
Composer: | Mutsuhiko Izumi Naoki Maeda |
Released: | August 1997 |
Genre: | Fighting |
Modes: | Single player, multiplayer |
Platforms: | Arcade |
Arcade System: | Konami Cobra |
Fighting Bujutsu, known in Japan as, is an August 1997 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D fighting game market, after their 1996 , and was released only in arcades.
Fighting Bujutsu was unveiled as one of the first games powered by the Konami Cobra System Hardware (the other being Racing Jam) in a 10-minute videotape shown at the 1997 ASI arcade show. At this point it had no working title, and was referred to only by the codename "PF 573".[1] [2] It was shown again at that year's JAMMA show, by which time it was named Fighting Wu-Shu.[3] [4] [5] According to Next Generation, there was "some question of how (or if) to present [''Fighting Wu-Shu''] to the U.S. market."[6] The game made its U.S. debut, now under the title Fighting Bujutsu, at the AMOA Expo in Atlanta in October 1997.[7] It appeared in the UK at the January 1998 Amusement Trades Exhibition International in London.[8]
On January 21, 1998, an official soundtrack of Fighting Bujutsus background music was published by Konami and distributed by King Records exclusively in Japan as .[9]
Much like Sega's Virtua Fighter 2, Fighting Bujutsu utilizes a control scheme consisting of a control stick and three buttons: Punch, Kick, and Guard. A Beginner Mode maps combo techniques to individual buttons.[10]
In Japan, Game Machine listed Fighting Bujutsu on their November 15, 1997 issue as being the eighth most-successful dedicated arcade game of the month.[11]