Fields of Glory explained

Fields of Glory
Developer:MicroProse
Designer:Jim Bambra
Adrian Earle
Programmer:Steven W. Green
Mark Lyhane
Andrew Walrond
Artist:Allan Holloway
Edward Garnier
Martin Calvert
Composer:John Broomhall
Released:May 1993[1]
Genre:Real-time strategy
Modes:Single-player
Platforms:MS-DOS, Amiga, CD32

Fields of Glory is a real-time strategy video game published by MicroProse for MS-DOS, Amiga (both AGA and ECS) and Amiga CD32 in 1993. In the game players can re-enact the four major historical battles in Napoleon's Waterloo campaign (The Battle of Ligny, Battle of Quatre-Bras, Battle of Waterloo and the Battle of Wavre), as well play two hypothetical battles (at Nivelles and Wagnee) which would have possibly taken place had some of the pre-campaign maneuvering been done differently. The battles in the game are fought in real-time, and strive to create a sense of realism. It is based on a series of tabletop games of the same name.

Reception

Computer Gaming World in July 1994 rated Fields of Glory three stars out of five. The reviewer praised the in-game database as "one of the best orders of battle ever developed for the computer, and almost justifies the game's purchase by itself", and the accurate terrain. He criticized the "incapable" AI, and real-time combat as being too fast at brigade level and too slow at corps level; as the game required both levels to win, he said that the Waterloo battle was too large to manage. The reviewer recommended the "challenging and interesting" game only to wargamers interested in the historical era.[2]

Notes and References

  1. April 1993 . PC Zone Magazine . . 1 . 10 . July 5, 2017.
  2. Brooks . M. Evan . July 1994 . Whiff Of Grapeshot . Computer Gaming World . 112–113 .