Field Guide to Encounters explained

Field Guide to Encounters is a role-playing game published by Judges Guild in 1982.

Description

Field Guide to Encounters is a science-fantasy system with Dungeons & Dragons-like character classes and skill levels.[1] The game includes 34 occupations, rules for mutations, lycanthropy, psionics, "manitou combat," and character godhood, plus over 600 monsters.[1]

Publication history

Field Guide to Encounters was designed by Dragon's Byte, and published by Judges Guild in 1982 as a 112-page book and a 96-page book.[1]

Reception

J. David George reviewed Field Guide to Encounters in The Space Gamer No. 55.[2] George commented that "Experienced gamers should avoid this product. Intermediate gamers should avoid this product. Novice gamers should avoid this product. Paper recyclers should look into Field Guide very seriously."[2]

Lawrence Schick called the game "Dumb" and commented: "Inexplicably, one group of monsters are giant animated breakfast foods: friend eggs, bowls of oatmeal, toast, burnt toast (higher armor class than regular toast), etc. You figure it out."[1]

Notes and References

  1. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 273.

  2. George . J. David . September 1982 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 55. 38-39.