Femkort Explained

Femkort
Image Link:File:Femkort - Final trick - IMG 7656.jpg
Image Caption:The decisive final trick: the player with the Ace of Hearts wins the pot.
Type:Last trick group
Players:3–8
Num Cards:52 cards
Deck:French-suited, Swedish Modern pattern
Card Rank:A K Q J 10 9 8 7 6 5 4 3 2
Origin:Sweden
Related:Agram, Chicago, Letzter Stich, Toepen
Playing Time:5 min/deal

Femkort ("Five Cards") is a classic Swedish card game for 3 to 8 players "with an unusual object", known since the 17th century, being mentioned in 1658 in Georg Stiernhielm's epic poem, Hercules (Herkules) as Fämkort.[1] It is traditionally played with some kind of bet.

Cards

The game is played with a standard 52-card French-suited pack usually of the Modern Swedish pattern.

Early rules

The following rules are given in an 1847 Swedish games compendium:

Femkort may be played by any number of people from 3 to 8. The aim is solely to win the last trick. Everyone places a set stake into the pot or pool before the deal. Each player then receives 5 cards, but no trump is turned. Forehand leads to the first trick and the person who has taken home the trick leads to the next. The first four tricks are worth nothing; however, the one who takes the last trick has won the pot.

Modern rules

There are two to ten players who receive five cards each from a standard 52-card pack and play for tricks. There are no trumps. Players must follow suit if they can and head the trick if able. The trick is taken by the highest card of the led suit and the winner of a trick leads to the next. Those who win any of the first four tricks play to the last. The winner of the fifth and final trick sweeps the pot.

Variations

Literature

Notes and References

  1. Stiernhielm (1658), line 154.
  2. https://www.spelregler.org/femkort/ Femkort
  3. http://www.spelakort.se/visaspelregler.php?spel=Femkort Femkort