Fatal Inertia Explained

Fatal Inertia
Developer:Koei Canada
Publisher:Koei
Engine:Unreal Engine 3
Released:Xbox 360
PlayStation 3
Genre:Racing
Modes:Single-player, multiplayer
Platforms:Xbox 360, PlayStation 3

is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[1]

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[2] Competitions take place far from cities due to the high level of danger.[3]

There are six different racing environments that are divided into fifty-one courses.[4]

Gameplay

Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:

Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.

Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.

Development

On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[5]

On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.

On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download.[6]

Fatal Inertia EX

The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008,[7] in North America and Australia on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans. The development team have also adjusted gameplay, including weapons and physics. Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.

Reception

Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic. In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40. GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States. Cameron Lewis of GamePro said that Fatal Inertia "does not sink to bottom-of-the-barrel status, but neither does it ever manage to rise above merely average."[8] Later, however, Andrew Gori called the EX version "a fun game. The learning curve is gradual but the action starts from your first race and never lets up. Fans of racing games will like this title[,] especially ones who want a little something more."[9]

See also

Notes and References

  1. Web site: Gamasutra staff . October 8, 2007 . Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release . . . https://web.archive.org/web/20211007184228/https://www.gamasutra.com/php-bin/news_index.php?story=15784 . October 7, 2021 . live . July 12, 2024.
  2. Web site: Shoemaker, Brad . October 26, 2005 . Fatal Inertia First Look . GameSpot . Fandom . https://web.archive.org/web/20211008132302/https://www.gamespot.com/articles/fatal-inertia-first-look/1100-6134675/ . October 8, 2021 . live . July 12, 2024.
  3. Web site: Williamson, Steven . August 31, 2007 . Review: Fatal Inertia - Xbox 360 . . The Media Team Ltd . https://web.archive.org/web/20211115025349/https://hexus.net/gaming/reviews/xbox-360/9742-fatal-inertia-xbox-360/ . November 15, 2021 . live . July 12, 2024.
  4. Web site: Dunham, Alexis . August 31, 2007 . Fatal Inertia Goes Gold . IGN . IGN Entertainment . https://web.archive.org/web/20070905132532/http://games.ign.com/articles/817/817345p1.html . September 5, 2007 . dead.
  5. Web site: Hryb, Larry . August 2, 2007 . Demo: Fatal Inertia . Xbox Wire . . https://web.archive.org/web/20220812174713/https://news.xbox.com/en-us/2007/08/02/demo-fatal-inertia/ . August 12, 2022 . live . July 12, 2024.
  6. Web site: PSN Store Update . Three Speech . July 16, 2008 . https://web.archive.org/web/20080718131246/http://threespeech.com/blog/2008/07/psn-store-update-16/ . July 18, 2008 . dead . October 7, 2021.
  7. Web site: Klepek, Patrick . April 29, 2008 . Exclusive: 'Fatal Inertia EX' Arrives Via PlayStation Network Next Month . . . https://web.archive.org/web/20160624004321/http://www.mtv.com/news/2456720/exclusive-fatal-inertia-ex-arrives-via-playstation-network-next-month/ . June 24, 2016 . dead . July 12, 2024.
  8. Lewis, Cameron . Review: Fatal Inertia . . . 229 . October 2007 . https://web.archive.org/web/20080204173826/http://www.gamepro.com/microsoft/xbox360/games/reviews/133968.shtml . February 4, 2008 . dead . October 8, 2021.
  9. Gori, Andrew . Review: Fatal Inertia EX . GamePro . IDG . 239 . August 2008 . https://web.archive.org/web/20080626083929/http://www.gamepro.com/sony/ps3/games/reviews/193848.shtml . June 26, 2008 . dead . October 8, 2021.