Fatal Fury 3: Road to the Final Victory explained

Fatal Fury 3: Road to the Final Victory
Developer:SNK
SIMS (Saturn)
Kinesoft (Windows)
Producer:Hiroshi Matsumoto
Takashi Nishiyama
Designer:Takashi Tsukamoto
Takahisa Yariyama
Programmer:Hideki Miyagami
Yasushi Gushiken
Artist:Higashi Pon
Eiko Chang
Ema Sue
Composer:Masahiko Hataya
Toshio Shimizu
Yoshihiko Kitamura
Series:Fatal Fury
Genre:Fighting
Arcade System:Neo Geo MVS

Fatal Fury 3: Road to the Final Victory is a 1995 head-to-head fighting game released by SNK for the Neo-Geo arcade and home platforms. It is the fourth game in the Fatal Fury series after Fatal Fury Special (which was an updated version of Fatal Fury 2). Console versions of Fatal Fury 3 were released for the Neo Geo CD, Sega Saturn, Windows-based computers and on the Wii Virtual Console. The game is also included in the compilation Fatal Fury Battle Archives Volume 1 for the PlayStation 2.

Gameplay

Fatal Fury 3 retains the format and controls of the previous game in the series, Fatal Fury Special. However, the two-plane battle stages have been revamped into a three-plane format known as the Oversway System. The player fights primarily in the middle plane or the main plane, but can move or "oversway" into either of the sway lines at the background (LP+LK) or foreground (LK+HP). When the player performs an attack in a sway plane (or an Oversway Attack), their character will return to the main plane. Likewise, the player can attack an opponent who is in a Sway Plane with an Anti-Oversway Attack. The player can also do a "Quick Sway" to avoid an attack, leaving the opponent vulnerable to a regular attack.

Other new techniques introduced in this installment includes controlling the height of the character's jump, block an opponent's attack at mid-air (Air Guard), and a new type of combo techniques known as Combination Arts, allowing the player to cancel a specific series (which varies between characters) of regular attacks from one to the other. In addition to the regular Special Moves, and the Super Special Moves which can only be performed when the life gauge is flashing red, each character also has a "Hidden Ability", which is a stronger version of a Super Special Move. A Hidden Ability occurs once in every 1024 chances whenever the player inputs the command for the character's Super Special Move. A Hidden Ability can also be used by activating "Super Mode" before a match using a secret code. The player then enters a specific command for the Hidden Ability when the life gauge is flashing red. Unlike Super Special Moves, a Hidden Ability can only be used once per round.

Fatal Fury 3 also features a Fighting Level system when fighting against the computer. When the player completes a round, their performance is graded from E to S. The final opponents the player faces at the end of the Single Player Mode is determined then by the player's average.

The player will have a choice among four characters as their first opponent (Joe, Mary, Bob, and Franco). After the first four opponents are defeated, the player will fight against Ryuji Yamazaki for a plot-based match in which the player must win only one round. The player will then proceed to fight against Mai, Andy, Hon-Fu, Sokaku, Terry, and Geese, in that order, before fighting Yamazaki again for a full match. Depending on the grade average, the game will either end against Yamazaki, or the player will fight against either, or both, of the Jin twins, starting with Chon Shu and ending with Chon Rei.

Plot

Three years have passed since Terry Bogard had defeated Wolfgang Krauser and won the second "King of Fighters" tournament. Ever since then, Terry has traveled throughout the world, meeting new friends and battling many opponents along the way. Upon returning home to South Town, Terry rendezvouses with his young brother Andy and his good friends Joe and Mai at the grand opening of the Pao Pao Cafe 2 that's being headed by Richard Meyer and his capoeira apprentice Bob Wilson. During the opening, Joe explains to Terry a disturbing rumor that he had gotten from Cheng Sinzan via a private message in that Geese Howard is supposedly alive, having survived his fatal fall from his personal tower four years prior and faking his death to the public so that he could slowly recover in secret and plan his revenge against Terry, who had defeated him in the first "King of Fighters" tournament. Upon hearing and learning of this, Terry and his friends set out to confirm on whether or not Geese is still alive, not knowing that their personal investigation is only a small part of a bigger threat which involves a dangerous Japanese criminal, two young Chinese orphans, and three sacred scrolls that could easily endanger South Town and the rest of the world.

Fighters

Returning fighters:

New fighters:

Bosses:

Reception

In Japan, Game Machine listed Fatal Fury 3: Road to the Final Victory on their May 1, 1995 issue as being the second most-popular arcade game at the time.[1] According to Famitsu, the AES version sold over 34,810 copies in its first week on the market.[2]

On release, Famicom Tsūshin scored the Neo Geo version of the game a 32 out of 40.[3] The four reviewers of Electronic Gaming Monthly scored it a 7.675 out of 10. They had widely varied reactions to the game, and two of them remarked that it lacked the "feel" of a Fatal Fury game, but all four rated it as a very playable fighting game which is worth at least trying in the arcade.[4] While acknowledging that Fatal Fury fans might be disappointed by the reduced roster of fighters, GamePro praised the new third fighting plane and ranking system, and concluded that "Instead of simply adding more fighters, FF3 does more with fewer fighters (hidden moves and so on) and a unique method of gameplay."[5] They gave the Neo Geo CD a generally positive review as well, remarking that Bob and Franco are "uninteresting" new characters but praising the detailed stages, the controls, and the modifications to Mai's Swan Dive attack.[6]

In a retrospective review, Maximum highly praised the game's adaptation of combos and special moves, and argued that if it were not for the difficulty in executing super power moves, Fatal Fury 3 would have become the leading action game in the arcades. They gave it 4 out of 5 stars.[7]

Next Generation reviewed the Neo-Geo version of the game, rating it two stars out of five, and stated that "The players are all able, even if just for a few seconds, to slip out of the line of fire either to avoid enemy attack or to set up for an offensive move. Beyond this feature the game is standard fare."[8]

External links

Notes and References

  1. Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software). Game Machine. 494. Amusement Press, Inc.. 1 May 1995. 25. ja.
  2. Web site: Game Search. Game Data Library. 2020-11-01. https://web.archive.org/web/20190424035430/https://sites.google.com/site/gamedatalibrary/game-search. 2019-04-24. live.
  3. NEO GEO GAMES CROSS REVIEW: 餓狼伝説3 -遙かなる闘い-. Weekly Famicom Tsūshin. No.332. Pg.27. 28 April 1995.
  4. Review Crew: Fatal Fury 3. Electronic Gaming Monthly. 71. Ziff Davis. June 1995. 38.
  5. ProReview: Fatal Fury 3. GamePro. 82. IDG. July 1995. 68.
  6. ProReview: Fatal Fury 3. GamePro. 85. IDG. October 1995. 80.
  7. Fatal Fury 3: Fourth in the Fatal Series. Maximum: The Video Game Magazine. 4 . Emap International Limited. March 1996. 46.
  8. Finals. Next Generation. 8. Imagine Media. August 1995. 71–72.