Fantavision Explained

Fantavision
Author:Scott Anderson
Latest Release Version:MS-DOS (1988)
Platform:Apple II, Apple IIGS, Amiga, MS-DOS

Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985.[1] [2] [3] Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988).[4] [5] [6]

Fantavision allows the creation of vector graphics animations using the mouse and keyboard. The user creates frames, and the software generates the frames between them. Because this is done in real-time, it allows for creative exploration and quick changes. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background.

Advertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of "tweening" and "transforming" to home computers.[5]

Reception

Compute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.[6]

Reviews

Notes and References

  1. Web site: 1985 . Fantavision Apple II manual . archive.org . Broderbund.
  2. Web site: Michael . Andrew . April 1986 . Apple II - Fantavision Reeview Article Reprint . 2023-05-18 . apple2.callapple.org.
  3. Web site: Animation-(Timeline) . 2023-05-18 . Inkscape Wiki.
  4. Web site: FANT IFF Movie Format . 2023-05-18 . AmigaOS Documentation Wiki.
  5. January 1986 . It's Alive! (advertisement) . 29 . Computer Gaming World.
  6. News: Fantavision . Compute! . February 1989 . 10 November 2013 . Anzovin, Steve . 64.
  7. Web site: GAMES Magazine #70 . December 1985 .