Fantasy Earth: Basic Rules is a role-playing game published in 1994 by Zody Games.
Fantasy Earth: Basic Rules is a 120-page perfect-bound book that describes the Fantasy Earth role-playing game. It is a generic system — there is no world or universe setting, leaving gamemasters free to create their own world.
Players assign 10-sided die rolls to 26 attributes such as Strength and Appearance. Over 120 skills are derived from the attributes.[1] The player then chooses a class: Warrior, Sorcerer, Cleric, Shaman or Burglar. The only race available is human.
To resolve a skill, the gamemaster sets a success level for the task, which the player must then equal or exceed with a die roll added to the character's relevant skill level.
The combat system uses maneuvers and hit locations to allocate damage that can range from superficial to extreme.
In the April 1996 edition of Dragon (Issue #228), Rick Swan wondered why any publisher would create a new generic fantasy role-playing game, given the preponderance of Advanced Dungeons & Dragons, but then admitted that "Michael Zody forged ahead anyway, with surprisingly credible results." Swan found the combat system "number-heavy but manageable." He concluded, "I don’t imagine many folks will be abandoning their AD&D Player's Handbook for Fantasy Earth. But if you’re a supporter of the small press, or if you’re looking for a set of ready-made rules to graft onto a homemade setting, you could do worse than this."[2]