Falcon Patrol II explained

Falcon Patrol II
Publisher:Virgin Games
Released:1984: C64
1985: Spectrum
Designer:Steve Lee[1]
Genre:Scrolling shooter
Modes:Single-player
Platforms:Commodore 64, ZX Spectrum

Falcon Patrol II (also called Falcon Patrol 2 on the box) is a horizontally scrolling shooter for the Commodore 64 written by Steve Lee and published by Virgin Games in 1984.[1] A ZX Spectrum port was released in 1985. Falcon Patrol II is the sequel to the 1983 game Falcon Patrol.

Gameplay

Falcon Patrol II is a scrolling shooter over a landscape resembling Egypt or the Middle East. The player controls a jet fighter and has to destroy a set number of enemy helicopters to clear a level. The helicopters come in three forms:[2]

  1. Transport: unarmed helicopter that lays missile turrets and radar interference devices on the ground
  2. Gunship: escorts the transport helicopters and shoots at the fighter
  3. Solo: fast combat helicopter that goes right after the fighter.

The jet fighter has a finite supply of fuel[3] and ammunition, but both can be replenished by landing on a landing pad.[2]

External links

Notes and References

  1. Web site: The Giant List of Classic Game Programmers. Hague. James.
  2. Web site: TV Gamer Magazine (December 1984) . December 1984 .
  3. Web site: Personal Computer Games Issue13 .