Feda: The Emblem of Justice explained

Feda: The Emblem of Justice
Developer:Max Entertainment
Publisher:Yanoman
Director:Yoshitaka Tamaki
Composer:Hidehiko Enomoto
Released:Super FamicomSega Saturn
Genre:Tactical role-playing game
Modes:Single-player
Platforms:Super Famicom, Sega Saturn

is a tactical role playing game developed by Max Entertainment and published by Yanoman Games that was originally released for the Super Famicom in 1994. The game centers around two soldiers forced to fight against the now-corrupted empire they used to serve. A version for the Sega Saturn, titled Feda Remake!, was released in 1996. Both versions were released exclusively in Japan.

Gameplay

Feda is a tactical role playing game composed of two primary play modes: exploration and battles. During an exploration stage, the player explore towns and other locations and visit shops and houses. When the player enters the overworld, the game becomes turn based and the player can move units to confront enemies. Battles are activated when the player and an enemy unit occupy the same area or in scripted event. Feda feature cinematic battle scenes similar to the Shining Force series. Depending on which character the player uses to act, the scene shows him in full picture or just a part of the character (unlike in Shining Force where the player always just sees his character from behind and the enemy in front of him). During battles, the screen switches from the player's unit to the enemy.

Alignment

A distinguishing feature in Feda is that the player's alignment can be chosen - the player can fight for law or chaos. This depends on how he finishes a battle, like always just killing everyone makes him become chaos, but trying to find an alternative peaceful way of winning gives him law points. Deciding which way the player chooses also decides which characters that he gets. Beside his neutral characters whose always stay in the player's party, he can get different characters on law and chaos side. But changing the side will make them leave his party. The alignment system is done in ranked emblems - a neutral one and four chaos and four law ones, highest of them called Fedayenn Goddess of Justice.

Battle

Battles take place on a square grid where each unit occupies a single square. Battle is turn-based where during a character's turn, they can move a certain amount of squares, they may then perform an action such as attack or use items. When an attack action is used it goes into a fight animation and tells the player how much damage was given/received.

Reception

On release, Famicom Tsūshin scored the game a 26 out of 40.[1]

Sequel

A sequel, titled Feda 2: White Surge the Platoon, was released for the PlayStation on April 18, 1997.

External links

Notes and References

  1. NEW GAMES CROSS REVIEW: フェーダ (エンブレム オブ ジャスティス). Weekly Famicom Tsūshin. No.307. Pg.39. 4 November 1994.