Everwild | |
Developer: | Rare |
Publisher: | Xbox Game Studios |
Engine: | Unreal Engine 5 |
Genre: | Action-adventure |
Director: | Gregg Mayles |
Producer: | Louise O'Connor |
Designer: | Gary Napper |
Composer: | Robin Beanland |
Artist: | Ryan Stevenson |
Everwild is an upcoming action-adventure video game developed by Rare and published by Xbox Game Studios for Windows and Xbox Series X/S.[1]
As Everwild is in development with few details announced, descriptions of its gameplay vary. In 2020, the game was described to be a third-person adventure game with elements taken from God games, and more recent reports suggest that the game is set to have no combat whatsoever.
According to video game reporter Andy Robinson from Video Games Chronicle (VGC), Everwild will be more of a Viva PiƱata-like game than a survival game the earlier trailers hinted at.[2] He also stated he hasn't looked into it in a while, but if Gregg Mayles is taking the lead, then "you can be very confident it will turn out great."[3]
Development began on Everwild around 2014, and it spent many years in experimental prototyping before being announced. Rare announced a new third-person action-adventure AAA game during the Xbox X019 presentation in November 2019.[4] Gary Napper, who was previously the lead designer for , joined Rare as the design director for Everwild.[5]
Video game journalist Jeff Grubb stated in a stream on June 12, 2021 that Everwild had been rebooted since its initial development and was "a ways off", scheduled for approximately 2023. A Video Games Chronicles report on June 14, 2021 corroborated that Everwild underwent a "complete reboot" after departure of creative director Simon Woodroffe, but stated that its planned release date had been pushed back to 2024 saying "Everwilds development team is now 'optimistically' targeting a 2024 release."[6]