Europa Universalis: Crown of the North | |
Developer: | Paradox Interactive |
Producer: | Patric Backlund |
Designer: | Joakim Bergqwist |
Programmer: | Johan Andersson |
Artist: | Daniel Nygren |
Composer: | Martin Eriksson |
Engine: | Europa Engine |
Genre: | Real-time strategy, Grand strategy |
Modes: | Single player, multiplayer |
Platforms: | Microsoft Windows |
Europa Universalis: Crown of the North (original title: Svea Rike III) is a real-time grand strategy video game developed by Paradox Interactive and published by Levande Böcker. It is the sequel to Svea Rike and Svea Rike II, and had its own sequel, Two Thrones. The Svea Rike series is the predecessor to Europa Universalis.
The plot takes place from the year 1275[1] in Scandinavia during a period of political disturbance. All events that take place in the game, with the exception of player-initiated events, are based on reality.
Europa Universalis: Crown of the North is the English-language version of the game. It was released in North America together with a re-release of Europa Universalis II at version 1.07, with the addition of new scenarios.
The game received "mixed or average" reviews on Metacritic.[2]