Eternal Soldier Explained

Eternal Soldier is a set of rules for role-playing game combat that was published by Tai-Gear Simulations in 1986.

Description

Eternal Soldier is a universal system, focusing mainly on providing combat rules usable in any genre or time period.[1] The rules system is skill-based, covering character attributes, over 100 skills, combat, weapons, and many standard professions.[1] The game includes appendices for science-fiction, fantasy, superheroes, magic, and psionics rules.[1]

Publication history

Eternal Soldier was designed by Chris Arnold, Rob Arnold, and Joe Mays, and published by Tai-Gear Simulations in 1986 as a 164-page book with two cardstock sheets.[1]

Reception

Stewart Wieck reviewed Eternal Soldier in White Wolf #9 (1988), rating it a 7 out of 10 and stated that "In general, I have to say 'thumbs up' to Eternal Soldier despite my prejudice against generic games. Tai-Gear has shown that a workable comprehensive system is possible."[2]

Rick Swan wrote two reviews of Eternal Soldier.

Notes and References

  1. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 382–383.

  2. Wieck. Stewart . Stewart Wieck. 1988 . Capsule Reviews . . 9 . 54 .
  3. Swan. Rick . Rick Swan . January–February 1989. Eternal Soldier. Space Gamer/Fantasy Gamer. World Wide Wargames. 85. 54.
  4. Book: Swan, Rick . Rick Swan . . St. Martin's Press . 1990 . New York . 81.