Escape from Rungistan explained

Escape from Rungistan
Developer:Sirius Software
Publisher:Sirius Software
Genre:Interactive fiction
Modes:Single-player
Platforms:Apple II, PC-88, FM-7
Designer:Bob Blauschild

Escape from Rungistan is an interactive fiction video game written by Bob Blauschild for the Apple II and released by Sirius Software in 1982.[1] Blauschild also wrote Critical Mass which was published by Sirius in 1983.[1]

Plot

The instructions at the opening of the game describe the situation:

Gameplay

Rungistan combines graphical elements with text-based commands. The game begins with the player sitting in a jail cell and one is asked to enter a command. In certain situations, the player is required to perform a certain action before the time runs out, such as defusing a bomb. It also includes arcade-like sequences, such as skiing down a hill and avoiding trees.

Reception

Softline in 1982 liked the "precise, colorful graphics", animated arcade sequences, and built-in hints, and stated that "The puzzles are otherwise challenging enough for the average adventurer".[2]

Reviews

Notes and References

  1. Web site: Hague. James. The Giant List of Classic Game Programmers.
  2. News: Escape from Rungistan . Softline . November 1982. 27 July 2014 . Mankovitz, Alan . 22.
  3. Web site: Casus Belli #012 . 1982 .