Escape from Monster Manor explained

Escape from Monster Manor
Developer:Studio 3DO
Publisher:Electronic Arts
Producer:Stewart Bonn
Trip Hawkins
Programmer:Leo Schwab
Artist:Stefan Henry-Biskup
Composer:Robert Vieira
Platforms:3DO
Genre:First-person shooter
Modes:Single-player

Escape from Monster Manor is a first-person shooter video game developed by Studio 3DO and published by Electronic Arts exclusively for the 3DO.

The game was released as in Japan.

Gameplay

Escape From Monster Manor is a first-person shooter where the player character explores a haunted mansion in a 3D environment, and must defeat spiders, ghosts, and other menaces to escape.

The objective of the game is to collect pieces of a sacred talisman in each stage, then make it through twelve levels to the exit to escape. Rather than having a HUD, the player's health is visible as damage to the on-screen hand and the ammunition is listed as a bar on the gun sprite.

Development and release

The game's main developer was Leo Schwab.[1] A computing and programming prodigy, Schwab was best known for his Amiga screen hacks and animations during the mid-late 1980s[2] and for developing Disney Presents: The Animation Studio for Silent Software in 1990.[3] [4] Schwab joined Electronic Arts head Trip Hawkins when the latter founded The 3DO Company for the release of the 3DO Interactive Multiplayer.[5] For Escape from Monster Manor, Schwab has cited Wolfenstein 3D as the chief inspiration for the game. After some months working on a different 3DO game, Schwab and his team abandoned that project and switched to the less ambitious Escape from Monster Manor so that they could have a demo to present at that year's Consumer Electronics Show.[6] The game's source code was released onto GitHub under the MIT License on August 7, 2022,[7] with an accompanying live stream on YouTube by original developer Leo Schwab.[8]

Reception

Electronic Gaming Monthly gave the game a 6.75 out of 10, mentioning some minor issues with the control but overall recommending the game for its well-rendered graphics and genuinely creepy audio. GamePro praised the game's frightening graphics and audio, nerve-wracking challenge, and strafing ability. A review in Edge praised the "look and feel" of the game, but criticized the simplicity of the game design and gameplay. The game was compared unfavorably to DOOM and given a score of 5/10. The game was reviewed in 1994 in Dragon #204 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 2 out of 5 stars.

Notes and References

  1. News: Matthews . Will . December 2013 . Ahead of its Time: A 3DO Retrospective . . 122 . 26 . Imagine Publishing.
  2. Skelton, Mindy . March 1988 . Leo Schwab Is Just Having Fun . 19 . 47–9 . . Info Publications Ltd . July 16, 2022.
  3. Schenck, Ben . March 1991 . Graphics . 37 . 20–3. . Info Publications Ltd . July 16, 2022.
  4. Means, Ben and Jean . December 1990 . Interview with Leo Schwab, Creator of Disney's The Animation Studio. 124 . A8 . . . July 16, 2022.
  5. Times Roman . April 1994 . 2 . 3 . 8 . The Outside World . Amiga News . Portable Computing International . July 16, 2022.
  6. Schwab, Leo (September 24, 2012). Let's Play – Monster Manor, YouTube. Retrieved December 19, 2013.
  7. https://github.com/ewhac/EFMM-3DO Escape from Monster Manor - GitHub
  8. Schwab . Leo . 7 August 2022 . Escape from Monster Manor: A Source Code Walkthrough . Podcast . 11 August 2022 . YouTube.