Enigma (1998 video game) explained

Enigma
Developer:Omega Force
Publisher:Koei
Platforms:PlayStation
Genre:Action-adventure
Modes:Single-player
Director:Kazuta Imamura
Producer:Tatsuya Yazaki

is an action-adventure video game developed by Omega Force and published by Koei for the PlayStation. Set in 1920, the game features three playable characters from England, Japan, and America, who travel the world solving puzzles in various ruins and temples. The game was never released outside of Japan.

Gameplay

Enigma is a single player adventure game with three selectable characters.[1]

Development and release

The game was developed by Omega Force, who had previously developed Dynasty Warriors. During this period, Koei was attempting to branch out from the strategy game genre that they were known for. They produced several games such as the shooting game Winback, the fighting game Dynasty Warriors, as well as Enigma, an adventure game.[2] The game was directed by Kazuta Imamura, while Tatsuya Yazaki served as the producer, and Kageki Shimodo wrote the story.[3] When the game was announced in June 1997 at E3, development was expected to take 9 months, and there was initial plans to localize the game for English markets. At the time, a PlayStation version was confirmed, but there were also the possibility of versions for the Nintendo 64, or Personal Computer as well.[4] A spokesperson for Koei at the time described the game as like "Indiana Jones but with a twist of Resident Evil".[5] The spokesperson also said it was possible that the game could outsell the recently released game Final Fantasy 7.

The game was later shown at the Tokyo Game Show Spring 1998.[6] It was part of over 200 PlayStation games shown at the show, compared to just 16 for the Nintendo 64.[7]

Enigma was released on April 2, 1998 for the Sony PlayStation in Japan and was published by Koei.[8] A 127-page guidebook was published by Koei titled Enigma Hyper Guidebook.[9]

The game has never been released outside of Japan, nor has it been released on the PlayStation's Game Archives in Japan either.

Reception

Famitsu gave it a score of 25 out of 40. A reviewer noted that the viewpoint and control scheme is very similar to Resident Evil.

Brazilian magazine Super GamePower gave it a score of 3.8/5.[10]

Joypad gave it a 5/10.[11]

Brazilian magazine Ação Games gave it 9.10, praising the graphics, gameplay, and challenge.

Notes and References

  1. July 1998. Jogo Rapido: Enigma. Acao Games. PT. Brazil. Editora Abril. 129. 9.
  2. October 1998. All Format Previews: Winback. Gamers' Republic. 5. 58.
  3. http://raido.moe/staff/ps1/ps1_enigma.html End Credits
  4. Web site: E3: KOEI to Make Games for N64. IGN Staff. 1997-06-20. IGN. en-US. 2018-11-25. https://web.archive.org/web/20181125225330/https://www.ign.com/articles/1997/06/21/e3-koei-to-make-games-for-n64. 2018-11-25. live.
  5. Web site: Dynasty Warriors Palace Chat Transcription. IGN Staff. 1997-06-26. IGN. en-US. 2018-11-25. https://web.archive.org/web/20181125225330/https://www.ign.com/articles/1997/06/27/dynasty-warriors-palace-chat-transcription. 2018-11-25. live.
  6. May 1998. Messebericht: Tokyo Game Show Spring 98. VideoGames. de. 12.
  7. Web site: Tokyo Game Show March: Bow to PlayStation. IGN Staff. 1998-02-09. IGN. en-US. 2018-11-25. https://web.archive.org/web/20181125225330/https://www.ign.com/articles/1998/02/10/tokyo-game-show-march-bow-to-playstation. 2018-11-25. live.
  8. Web site: エニグマ [PS] / ファミ通.com]. www.famitsu.com. 2018-11-25. https://web.archive.org/web/20181125225331/https://www.famitsu.com/cominy/?a=page_h_title&title_id=17024. 2018-11-25. live.
  9. Book: W-Force. Eniguma haipā gaidobukku. 1998. 光栄. 4877195866. 675353753.
  10. Kamikaze. Marcello. June 1998. P.Station: Enigma. Super GamePower. PT. Nova Cultural. 27.
  11. June 1998. Zoom: Enigma. Joypad. FR. 76. 80.