Empire I: World Builders Explained

Empire I: World Builders
Developer:Interactive Fantasies
Publisher:Edu-Ware[1]
Designer:David Mullich
Series:Empire
Platforms:Apple II
Released:1981

Empire I: World Builders is a 1981 video game for the Apple II published by Edu-Ware. It is the first game in the Empire trilogy, followed by (1982) and (1983).[2]

Gameplay

Set during the initial colonization period of a galactic Imperial civilization, the player chooses one of three classes (miner, missionary, or homesteader) and departs from the New York city spaceport to practice their chosen trade on the newly colonized planets.[3]

Reception

Rudy Kraft reviewed Empire I: World Builders in The Space Gamer No. 51.[4] Kraft commented that "I cannot recommend buying the game. The general system is interesting, and another game with fewer flaws would be a top-notch product, but World Builders is not."[4]

External links

Notes and References

  1. Book: Bowker, R.R. . Bowker/Bantam 1984 Complete Sourcebook of Personal Computing . November 1983 . Bantam Electronic Publishing . 978-0-8352-1765-1 . 254.
  2. Book: Tringham, Neal Roger . Science Fiction Video Games. 10 September 2014 . CRC Press. 978-1-4822-0389-9. 153–154.
  3. Sipe . Russel . January–February 1983 . Empire I – World Builders . Computer Gaming World . Golden Empire Publications . Anaheim, California . 3 . 1 . Taking a peek . 6 . 0744-6667 . Internet Archive.
  4. Kraft . Rudy . Rudy Kraft . May 1982 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 51. 35–36.