Ellery Queen's Mystery Magazine Game is a board game published by Mayfair Games in 1986 in which players use deduction to solve mysteries similar to those in the Ellery Queen's Mystery Magazine.
Ellery Queen's Mystery Magazine Game is a game in which one to six players visit locations on a map of New York to investigate the clues there and solve the mystery. The rules also outline a format that can be used by players to create new mysteries for the game.
Players randomly draw a detective card and take the matching token. The players choose which mystery to solve, and turn the board to the appropriate map.
Players can either move to an adjacent area and then receive a clue; or move two areas but receive no clue. If a character can receive a clue and has a contact in that area, the player receives a more detailed clue.
In the Basic game, when a player receives a clue, the player then reads the clue to all players.
In the Advanced game, the player reads the clue silently rather than sharing it with other players. Also, each player is able to "squelch" up to three areas, which other players then cannot access unless their character has the appropriate expertise, or has a known contact in that area.
If a player feels that they know the solution, they announce their proposed conclusion, then silently read the printed solution to themselves. (The solutions are printed in reverse typeface, necessitating the use of a mirror to read them.) If the player's solution is exactly right, that player wins the game. If the player is wrong, they are eliminated from the game. The game continues until either a player reaches the correct conclusion, or all players have been eliminated.
Ellery Queen's Mystery Magazine Game was designed by Darwin Bromley and Laird Brownlee, and published by Mayfair Games in 1986.[1] Mayfair also published two expansion sets the same year:
Phil Frances reviewed Ellery Queen's Mystery Magazine Game for White Dwarf #85, and stated that "Ellery Queen is certainly a challenger to Consulting Detective, with better presentation and a multiplayer option. If only it hadn't slavishly followed the style of Sleuth's game. My top boardgame, I think, despite that."[4]
In the April 1987 edition of Adventurer (Issue 9), Stephen Dillon enjoyed the game but thought that it was "a bit limiting" to only include five mysteries with the game.[5]
In the June 1987 edition of Casus Belli (#38), Gilles Coltard liked the quality of the components, and while he admitted that "this game doesn't really revolutionize the world of investigative gaming, it is simple, of good quality and fun to play."[6]