Electronics industry in China explained

The electronics industry in China grew rapidly after the liberalization of the economy under the national strategic policy of accelerating the "informatization" of its industrial development.[1] Subsequently, labour costs have risen and creating wealth for citizens. The industry has been a major contribution to the modernization of China and the development of new job opportunities. There are many instances of labour exploitation and subpar working conditions.[2]

In 2005, China's electronic information sector made up 16.6% of the country's economic growth and its added-value output formed 7% of the GDP. Manufacturing was the sector that grew the fastest.[3]

As of 2011, China is the world's largest market for personal computers.[4]

Major Chinese electronics companies include BOE, Changhong, DJI, Haier, Hisense, Huawei, Konka, Lenovo(Hong Kong based), Meizu, Oppo, Panda Electronics, Skyworth, SVA, TCL, Vivo, Xiaomi and ZTE.

China's production recorded the largest world market share for its electronics exports in 2016. It also recorded high volume outputs across a wide spectrum of consumer electronics; between 2014 and 2015—according to China Daily—286.2 million personal computers (90.6% of the global supply), 1.77 billion phones (70.6% of global supply of smartphones) and 109 million units (80% of global supply of air conditioners) were produced.[5]

Overview

China's electronic information industry has grown three times faster than the national GDP growth rate and has grown faster than the machinery manufacturing and metallurgy industries.[6]

In 2005, total sales in the electronic information industry increased by 28.4% from 2004 to (approximately).[7]

The added-value base of the Chinese electronic information industry is about 900 billion yuan (approximately US$112 billion). The value added ratio is (amount of value added / total sales x 100%) only 23.4%, compared to the whole national average of 27.1%.[8]

This is evidence for China's role as an assembly base that is dependent upon overseas components and parts, intermediary goods, and capital goods.[9]

The number of electronic information industry-related companies in China jumped from 7,500 in 2001, to 17,600 in 2003 and 67,000 in 2005, with approximately 56,000 of these being manufacturing companies. The number of employees engaged in the industry grew from 3.01 million in 2001 to 4.08 million in 2003 and 7.61 million in 2005 (out of whom 5.51 million are employed in the manufacturing industry).[10]

Development

China began a formal computing development program in 1956 when it launched the Twelve-Year Science Plan and formed the Beijing Institute of Computing Technology under the Chinese Academy of Sciences (CAS).[11] In 1958, China produced its first vacuum-tube computer. Over the next several years, Chinese researchers expanded on these efforts with extrapolation from Soviet models.

Following the Sino-Soviet split, China continued to develop domestic computing and electronic institutions, including the Beijing Institute of Electronics in 1963.

In 1964, CAS debuted China's first self-developed large digital computer, the 119. The 119 was a core technology in facilitating China's first successful nuclear weapon test (Project 596), also in 1964.

In 1966, China transitioned from vacuum-tube computers to fully transistorized computers. In the mid-1960s through the late 1960s, China began a semiconductor program and was producing third-generation computers by 1972.

Electronics manufacturing expanded during the Third Front industrial development campaign and by 1980, inland China accounted for more than half of the country's electronics production capacity and work force.[12] Major production facilities were built in Sichuan, Shaanxi, and Guizhou, with the most widely known electronics factory being Changhong Electric in Mianyang, Sichuan.

Arcade video games were introduced into China in the 1980s.[13] Video game consoles were introduced to China in the late 1980s and were primarily imported form Japan. Xiaobawang Company created the first Chinese-produced console; it came with a keyboard and was intended both for gaming and educational purposes.

Home ownership of computers in urban China increased significantly after 1995.

Foreign firms

Foreign investment and overseas investments in China's manufacturing industry shows that foreign investment has been decreasing year by year, It shows that China's manufacturing industry has become less attractive. In contrast, foreign investment has been increasing year by year that shows China's manufacturing industry is getting closer and closer to foreign countries.[14]

See also

Notes and References

  1. Web site: Innovation in China's Electronic Information Industry . 2007-10-07 . 2016-03-03 . https://web.archive.org/web/20160303180349/http://unpan1.un.org/intradoc/groups/public/documents/APCITY/UNPAN027039.pdf . dead .
  2. Web site: 2015-01-01 . Chinese Labour Market – Electronics Industry . 2022-06-26 . Daxue Consulting - Market Research China . en-US . 2023-06-08 . https://web.archive.org/web/20230608140319/https://daxueconsulting.com/chinese-labour-market-electronics-industry/ . live .
  3. Web site: The Current Status of China's Electronic Information Industry . 2007-10-07 . 2014-03-26 . https://web.archive.org/web/20140326090426/http://jp.fujitsu.com/group/fri/en/column/economic-topics/200608/2006-08-18-1.html . live .
  4. Web site: China Passes U.S. as World's Biggest PC Market - WSJ. 2024-08-09. 2017-09-23. https://web.archive.org/web/20170923095604/https://www.wsj.com/articles/SB10001424053111903461304576525852486131230?mod=googlenews_wsj. live.
  5. Web site: Consumer Electronics Industry Report . Intrepid Sourcing . 2024-08-09 . 2023-03-06 . https://web.archive.org/web/20230306064803/https://intrepidsourcing.com/industry-reports/consumer-electronics-industry-report/ . live .
  6. Web site: China's export of electronic information products up 26.2 percent . 2007-10-07 . 2012-03-14 . https://web.archive.org/web/20120314025603/http://english.peopledaily.com.cn/90001/90778/6275785.html . live .
  7. Web site: China's Electronic, Information Industry World's 3rd Largest . 2007-10-07 . 2012-03-14 . https://web.archive.org/web/20120314025610/http://english.peopledaily.com.cn/english/200106/10/eng20010610_72293.html . live .
  8. Web site: Economic Operation Report Of China Electronic Information Industry, 2006 . 2007-10-07 . 2011-09-28 . https://web.archive.org/web/20110928043443/http://www.researchandmarkets.com/reportinfo.asp?report_id=497696 . dead .
  9. http://www.economia.unam.mx/cechimex/pptelectronic2.pdf The Rising of China’s Electronic Information Industry
  10. Web site: Electronic Information Industry . 2007-10-07 . 2020-07-30 . https://web.archive.org/web/20200730231126/http://th.china-embassy.org/eng/ztbd/AboutChina/ChinaBriefing/Industry/t17833.htm . live .
  11. Book: Mullaney, Thomas S. . The Chinese Computer: a Global History of the Information Age . 2024 . . 9780262047517 . Cambridge, MA.
  12. Book: Meyskens, Covell F. . 2020 . . 978-1-108-78478-8 . Cambridge, United Kingdom . 10.1017/9781108784788 . 1145096137 . 218936313.
  13. Book: Guo, Li . Games & Play in Chinese & Sinophone Cultures . Eyman . Douglas . Sun . Hongmei . 2024 . . 9780295752402 . Guo . Li . Seattle, WA . Introduction . Eyman . Douglas . Sun . Hongmei.
  14. Feng. Lei. Zhang. Xuehui. Zhou. Kaige. 2018-05-02. Current problems in China's manufacturing and countermeasures for industry 4.0. EURASIP Journal on Wireless Communications and Networking. 2018. 1. 90. 10.1186/s13638-018-1113-6. 1687-1499. free.