Dunnet (video game) explained

Dunnet (video game) should not be confused with Dustnet.

Dunnet
Developer:Ron Schnell
Released:1982
Genre:Text adventure

Dunnet is a surreal, cyberpunk[1] text adventure written by Ron Schnell, based on a game he wrote in 1982.[2] The name is derived from the first three letters of dungeon and the last three letters of ARPANET. It was first written in Maclisp for the DECSYSTEM-20, then ported to Emacs Lisp in 1992.[3] Since 1994 the game has shipped with GNU Emacs;[4] it also has been included with XEmacs.[5]

The game has been recommended to writers considering writing interactive fiction.[6]

Plot

The game starts out with the player standing at the end of a dirt road, but it turns to the surreal when players realize that they are actually walking around inside a Unix system, and teleporting themselves around the Arpanet. There are many subtle jokes in this game, and there are multiple ways of ending the game. Throughout the game the player moves through different areas and rooms trying to collect treasure to earn points.

Legacy

Dunnet is playable on any operating system with the Emacs editor.[7] Emacs comes with most Unices, including macOS (prior to version 10.15 Catalina)[8] and distributions of Linux. Several articles targeted to Mac OS X owners have recommended it as an easter egg as a game that can be run in Terminal.app.[9] [10] It can be run by running emacs -batch -l dunnet in a shell or the key sequence M-x dunnet within Emacs, the former being the preferred and official way to run it.[11] Dunnet was used as a benchmark in the effort to port Emacs Lisp to Guile, progressing from running standalone games[12] to running the entire Emacs system in less than a person-year of work.[13]

External links

Notes and References

  1. Web site: There Is A Surreal Cyberpunk Adventure Game Built Into OS X That You Never Knew About. 15 April 2013 .
  2. Web site: Original 1982 Dunnet predecessor found in MIT archives. GitHub. 8 April 2021.
  3. Web site: dunnet - text adventure for e-lisp . Ron Schnell . Ron Schnell . 1992-07-28 .
  4. Book: GNU Emacs Manual . 1994 . 314 . Richard M. Stallman . Free Software Foundation . 9781882114047 . Richard M. Stallman . M-x dunnet runs an adventure-style exploration game, which is a bigger sort of puzzle [compared to the other puzzle-games that ship with GNU Emacs]..
  5. Web site: A Tour of XEmacs . Ben Wing . . https://web.archive.org/web/20000619161448/http://www.xemacs.org/Architecting-XEmacs/xemacs-tour.html . 2000-06-19 . 2015-07-27 . Most of the actual editor functionality is written in Lisp and is essentially an extension that sits on top of the XEmacs core. XEmacs can do very un-editorlike things; for example, try running XEmacs using the command xemacs -batch -l dunnet..
  6. Web site: Interactive Fiction – An introduction (updated). dead. https://web.archive.org/web/20150823022821/http://www.getmewriting.com/interactive-fiction/intro-to-interactive-fiction/. 2015-08-23.
  7. Web site: Dunnet. A text adventure that is built into almost every copy of the Emacs text editor..
  8. Web site: EmacsForMacOS. live. 2021-04-16. EmacsWiki. https://web.archive.org/web/20081022140441/http://www.emacswiki.org:80/emacs/EmacsForMacOS . 2008-10-22 .
  9. Web site: Play an 'old-school' adventure game.
  10. Web site: Discover the Text-Based Adventure Game Built Into Your Mac's Terminal. 14 April 2013 .
  11. Dunnet help command: "NOTE: This game *should* be run in batch mode!"
  12. Web site: Guile Scheme Emacs-Lisp Compatibility Matures. 2 April 2012 .
  13. Web site: Re: Emacs Lisp's future .