Dungeons of Daggorath explained

Dungeons of Daggorath
Developer:DynaMicro[1]
Publisher:Tandy Corporation
Designer:Douglas J. Morgan[2]
Released:1982
Genre:Dungeon crawl
Modes:Single-player
Platforms:TRS-80 Color Computer, Dragon 32/64

Dungeons of Daggorath is one of the first real-time, first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, Castle of Tharoggad, was released in 1988.

Gameplay

Dungeons of Daggorath was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. It followed the 1974 games Maze War and Spasim, written for research computers, and the first 3D maze game for home computers, 3D Monster Maze, released in 1981. The game Phantom Slayer, which was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While Daggorath was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of different objects and weapons.[3]

The player moves around a dungeon, issuing commands by means of typing – for example, typing "GET LEFT SHIELD" or "USE RIGHT" (or abbreviations such as "G L SH" and "U R"), gathering strength and ever more powerful weapons as the game progresses. Various creatures appear, and can often be heard when they are nearby, even when not visible. The object of the game is to defeat the second of two wizards, who is on the fifth and last level of the dungeon.

A unique feature of the game is a heartbeat which rises as the player moves, takes actions or takes damage within the virtual environment. The heartbeat is a direct predecessor of the "health" indicator in later games; the higher the heart rate, the more vulnerable the player is to attack. The player can faint from overexertion, in which case there is the risk of being attacked while defenseless. This heartbeat system was used instead of numerical statistics such as hit points or vitality, and was inspired by arcade games,[4] specifically 1978's Space Invaders where a heartbeat-like sound gradually increases pace as enemies advance towards the player.[5]

Development

The game was developed by Douglas J. Morgan and Keith S. Kiyohara, with sounds by Phil Landmeier, in 1980–81 for the Tandy (RadioShack) TRS-80 Color Computer. Produced by DynaMicro, it was released in 1983 as an eight kilobyte ROMpak cartridge for the Color Computer, which took several months of recoding to achieve. Despite this, the game features a multi-level maze and has what for the time were advanced sound effects that provide important clues to the locations of monsters.[6]

Legacy

After Dungeons of Daggorath became one of the most popular Color Computer games, Tandy produced a sequel, Castle of Tharoggad,[7] [8] in 1988 which was made without the participation of the Daggorath team. It was poorly received.[9]

Around 2001, Douglas J. Morgan noticed that the exclusive copyright had reverted to him from the publisher RadioShack. He released the game under a freeware-like license to the public, also offering the source code for a small fee.[10] It has been ported by fans to Microsoft Windows,[11] Linux,[12] RISC OS[13] and PSP[14] via the SDL library. A free, open-source version has also been ported to the Web.[15]

Dungeons of Daggorath was featured in the book Ready Player One, where the protagonist has to solve the game, emulated within a simulated universe.[16] That plot point did not appear in its film adaptation.

The game's artwork was used also for the Oneohtrix Point Never album Garden of Delete, which is an edit from a screenshot of the game.

External links

Notes and References

  1. http://www.automatedbuildings.com/releases/jun07/070618105606hirsch.htm Hirsch Electronics Expands Board of Directors
  2. http://frodpod.tripod.com/lisence.html Grant of license to reproduce Dungeons of Daggorath
  3. Web site: Dungeons of Daggorath. Boyle. L. Curtis. Tandy (TRS-80) Color Computer Games. https://web.archive.org/web/20110826114354/http://nitros9.lcurtisboyle.com/daggorath.html. 26 August 2011. live.
  4. Book: Barton, Matt. Dungeons & Desktops: The History of Computer Role-Playing Games . . 2008 . 2010-09-08 . 978-1-56881-411-7 . 80–1.
  5. Book: Vintage games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Loguidice. Barton. Matt. Focal Press. 2009. 978-0-240-81146-8. 232. 2011-05-01.
  6. Web site: A Review of DynaMicro's The Dungeons of Daggorath (1983). Barton. Matt. 13 October 2006. Armchair Arcade. https://web.archive.org/web/20070524001705/http://www.armchairarcade.com/neo/node/900. 24 May 2007. live.
  7. Web site: Castle of Tharoggad. Boyle. L. Curtis. Tandy (TRS-80) Color Computer Games. https://web.archive.org/web/20090912080504/http://nitros9.lcurtisboyle.com/castleoftharoggad.html. 12 September 2009. live.
  8. http://members.tripod.com/coco_docs/id61.htm Castle of Tharoggad
  9. Sabbatini. Mark. February 2010. Roppolo. Bryan. Castle of Tharoggad. dead. Retrogaming Times Monthly. 69. https://web.archive.org/web/20100207044225/http://www.retrogamingtimes.com/rtm69/. 7 February 2010.
  10. https://web.archive.org/web/20100911232420/http://frodpod.tripod.com/lisence.html Grant of license to reproduce Dungeons of Daggorath
  11. Web site: Project Page for Dungeons of Daggorath PC-Port. Hunerlach. Richard. https://web.archive.org/web/20150228204701/http://mspencer.net/daggorath/dodpcp.html. 28 February 2015. dead.
  12. Web site: Dungeons of Daggorath – Version 0.5.1 for Linux. July 2012. Daggorath PC-Port. https://web.archive.org/web/20160423084905/http://hd.servebbs.org/dod/. 23 April 2016. dead.
  13. Web site: Dungeons of Daggorath ported to RISC OS. Hudd. Vince M.. 27 May 2012. RISCOSitory. https://web.archive.org/web/20120615031501/https://www.riscository.com/2012/dungeons-of-daggorath-ported/. 15 June 2012. live.
  14. Web site: PSP homebrew – Dungeons of Daggorath v0.7. M.. Glenn. 15 December 2008. QuickJump. https://web.archive.org/web/20160424113859/http://www.qj.net/psp/homebrew-games/psp-homebrew-dungeons-of-daggorath-v07.html. 24 April 2016. dead.
  15. Web site: Dungeons of Daggorath. Byrd. Nathan. Dungeons of Daggorath. en-US. 2020-04-20.
  16. Web site: The Video Games of 'Ready Player One'. Owens. Skip. 9 April 2018. Geek Dad. https://web.archive.org/web/20190204164710/https://geekdad.com/2018/04/the-video-games-of-ready-player-one/. 4 February 2019. live. 20 March 2019.