Druid: Daemons of the Mind explained

Druid: Daemons of the Mind
Developer:Synthetic Dimensions
Publisher:Sir-Tech
Designer:Kevin Bulmer
Matt Stott
Programmer:John Wildsmith
Composer:Ben Daglish
Platforms:MS-DOS, Windows, PlayStation, Saturn
Released:December 7, 1995 (MS-DOS)
Genre:Action role-playing
Modes:Single-player

Druid: Daemons of the Mind is an action role-playing video game developed by British studio Synthetic Dimensions and published by Sir-Tech for MS-DOS. It was later ported to Microsoft Windows, PlayStation and Sega Saturn by Koei in Japan.

Gameplay

Druid: Daemons of the Mind is an action role-playing game with graphic adventure elements.

Reception

Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "hard-core fans of either RPGs or graphic adventures won't find much satisfaction. The puzzles can be rather simple, and though the story is well crafted and deep, role-playing fanatics will be annoyed at the lack of statistics and manipulation of your character. Still, if you're just getting into either genre, this one does a great job of taking some of the aspects of both."[1]

Andy Butcher reviewed Druid: Daemons of the Mind for Arcane magazine, rating it a 5 out of 10 overall.[2] Butcher comments that "the various elements don't really seem to fit together very well, and the game has a somewhat disjointed feel to it. Combine this with an awkward combat system that requires split-second timing, and you end up with something of a poor man's Ultima VIII (a game which Druid resembles in many ways)."[2]

Notes and References

  1. Finals. Next Generation. 17. Imagine Media. May 1996. 97–98.
  2. Butcher . Andy . February 1996. Games Reviews. Arcane. Future Publishing. 3. 72–73.