Danger Close Games Explained

Danger Close Games
Type:Subsidiary
Industry:Video games
Fate:Dissolved
Successor:Ripple Effect Studios
Founded: in Los Angeles and Redmond, Washington
Hq Location City:Playa Vista, Los Angeles
Num Employees:75
Num Employees Year:1995
Hq Location Country:US
Products:See

Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Microsoft Games) under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles.[1]

In February 2000, the Los Angeles studio of DreamWorks Interactive was acquired by Electronic Arts and renamed EA Los Angeles, and to Danger Close Games in 2010. The studio's sole responsibility after 2010 was to develop games in the Medal of Honor franchise. When the series was put on hold in January 2013, Danger Close was shut down, with some staff moving on to DICE LA (now Ripple Effect Studios), a Los Angeles studio of DICE, another subsidiary of Electronic Arts.

History

As DreamWorks Interactive (1995–2000)

DreamWorks SKG and Microsoft announced on March 22, 1995, that they were establishing a videogame development company, DreamWorks Interactive LLC, as a joint venture following a Microsoft investment that acquired a minority stake in DreamWorks SKG as a whole. The studio's operations were to be set up in Los Angeles, California,[2] with a smaller group near Microsoft headquarters in Redmond, Washington.[3] Both Microsoft and DreamWorks initially invested $30 million in the studio, which would soon be employing 75 people.[4]

Steven Spielberg was primarily responsible for negotiations with Microsoft to establish DreamWorks Interactive, which secured funding for the studio. To manage DreamWorks Interactive, Microsoft relocated one of its executive game producers, Alan Hartman,[5] while film industry veteran Glenn Entis served as the studio's CEO following DreamWorks' acquisition of Pacific Data Images.[6] [7] John A. S. Skeel, one of the founders of DreamWorks Interactive, led the Redmond studio, primarily responsible for publishing games developed by independent studios.[8]

On June 1, 1995, DreamWorks SKG and Silicon Graphics formed a $50 million agreement to create a new computer animation system using hardware and software.[9] Initially focused on the movie industry, the alliance between the companies was also connected with the creation of DreamWorks Interactive, which, adding to Microsoft's financing and technologies, would also be used in video games.[10] On March 25, 1997, the company signed a distribution deal with Electronic Arts.[11]

According to Leslie Helm of the Los Angeles Times, the company's initial computer game titles were relatively unsuccessful. Its biggest hit by August 1997 was , with sales of 130,000 units, according to PC Data. Helm called this "a modest success".[12] In 1996, Microsoft moved DreamWorks SKG art director Matt Hall to DreamWorks Interactive with the goal of creating a new first-person shooter game franchise based on the Spielberg concept.[13]

In 1999, the studio saw its most successful release with first-person shooter video game Medal of Honor, published by Electronic Arts on October 31, 1999 for PlayStation. Medal of Honor laid the groundwork for historic war-based combat games, ultimately leading to Activision's Call of Duty series.[14] However, the studio's reputation had been hampered by the 1998 release of Trespasser, a game based on the Jurassic Park franchise. Trespasser had numerous technical flaws in attempting to create a realistic physics engine, and introduced mechanics that were considered awkward at the time of its release, such as the player having separate control of the player-character's limbs. The title sold only 50,000 units and is considered one of the worst video games of all time,[15] and left Steven Spielberg, one of the owners of DreamWorks, in doubt about continuing a video game company.[16]

Under Electronic Arts (2000–2013)

With DreamWorks losing interest in maintaining a video game division, Electronic Arts acquired the Los Angeles studio of DreamWorks Interactive from DreamWorks and Microsoft in February 24, 2000, acquiring the intellectual property and rights of the acclaimed series Medal of Honor from Microsoft/DreamWorks.[17] [18] Analysts at The Wall Street Journal estimate the purchase cost around $10 million.[19] The company was renamed EA Los Angeles and focused on developing titles in the Medal of Honor series, releasing the same year.[20] On August 6, 2003, EA Los Angeles moved from their offices in Bel Air to a new campus in Playa Vista.[21] On that campus, the studio was merged with EA Pacific in 2003, and received some employees from previously closed Westwood Studios, leading EA Los Angeles to start working in the Command & Conquer series.[22]

The Redmond studio's operations were consolidated within Microsoft, which at the time was founding its own in-house video game division, Microsoft Games. As a result, DreamWorks Interactive head Alan Hartman became Digital Anvil's head of studio, with remaining DWI Redmond employees moving to the newly founded Turn 10 Studios.[23]

In July 2010, EA Los Angeles was rebranded to Danger Close Games to focus on the development of Medal of Honor games.[24] With the rebranding referencing a term from the Medal of Honor series, the studio would exclusively focus on the Medal of Honor games.[25] Their first project was the 2010 Medal of Honor, which was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 12, 2010.[26] A follow-up, , was released on October 23, 2012. In January 2013, Electronic Arts announced that the Medal of Honor series was taken 'out of rotation' and put on hold, following to the poor reception received by Warfighter.[27] With this move, Danger Close was effectively closed; some developers moved to other EA studios, while others left the Los Angeles area.[28] [29] Some senior staff of Danger Close formed the groundwork for DICE LA, a sub-studio of EA DICE, which was formed in May 2013.[30]

Games developed

As DreamWorks Interactive

YearTitlePlatform(s)
1996Someone's in the Kitchen!Microsoft Windows
Steven Spielberg's Director's Chair
The Neverhood
1997
Dilbert's Desktop Games
The Lost World: Jurassic ParkPlayStation
1998Skullmonkeys
Small Soldiers
Small Soldiers: Squad CommanderMicrosoft Windows
Trespasser
1999BoomBotsPlayStation
Medal of Honor
2000

As EA Los Angeles

YearTitlePlatform(s)
2001Clive Barker's UndyingmacOS, Microsoft Windows
2002GameCube, PlayStation 2, Xbox
2003macOS, Microsoft Windows
2003GameCube, PlayStation 2, Xbox
2004GameCube, PlayStation 2, Xbox
Microsoft Windows
2005GameCube, PlayStation 2, Xbox
2006Microsoft Windows, Xbox 360
2007macOS, Microsoft Windows, Xbox 360
PlayStation 2, Wii
Microsoft Windows, PlayStation 3, Xbox 360
PlayStation Portable, Wii
2008Boom BloxWii
macOS, Microsoft Windows, PlayStation 3, Xbox 360
2009Boom Blox Bash PartyWii

As Danger Close Games

YearTitlePlatform(s)
2010Microsoft Windows
Medal of HonorMicrosoft Windows, PlayStation 3, Xbox 360
2012

Notes and References

  1. Web site: EA buys Dreamworks Interactive. ZDNet. October 29, 2021. February 23, 2000.
  2. News: THE MEDIA BUSINESS; Dreamworks and Microsoft in Multimedia Venture . Geraldine . Fabrikant . March 23, 1995 . The New York Times.
  3. Web site: Microsoft subsidiaries in the 1996 financial report. October 29, 2021. 1996. Microsoft.
  4. Web site: Microsoft, DreamWorks Studio Team Up : Business: Venture to create Hollywood-inspired interactive software. Los Angeles Times. March 23, 1995. October 30, 2021.
  5. Web site: Turn 10 head 'Alan Hartman' bio . Xbox . Wire . May 25, 2006 . Xbox Wire . October 30, 2021.
  6. Web site: Gerry O.'s Interview with Glenn Entis, former CEO, DreamWorks Interactive. April 3, 2020. VoiceAmerica. October 30, 2021.
  7. Web site: Turning Dreams into Reality - Interview: Electronic Arts' Glenn Entis. February 6, 2008. N4G. October 30, 2021.
  8. Web site: New Kid in Town : Artist Who Created Neverhood Is Playing With the Big Boys in Interactive Games. Los Angeles Times. Greg. Johnson. August 10, 1995. October 30, 2021.
  9. Web site: Dreamworks In Computer Animation Step. The New York Times. June 1, 1995. October 30, 2021.
  10. Web site: DreamWorks SKG and Silicon Graphics form a partnership for pictures and video games. Los Angeles Times. June 1, 1995. October 30, 2021.
  11. Web site: EA to Distribute DreamWorks Software . March 25, 1997 .
  12. News: Have CD-ROMances Run Their Course? . Leslie . Helm . August 18, 1997 . Los Angeles Times.
  13. Web site: Matt Hall biography. Aviation Art Hangar. October 30, 2021.
  14. Web site: Vince Zampella is right – DICE LA deserves better than to be a support studio . Jeremy . Peel . January 16, 2020 . January 16, 2020 . .
  15. Web site: The Roots of Microsoft's Xbox . Mike . McHardy . April 6, 2015 . January 3, 2020 . .
  16. Web site: The making and unmaking of Infinity Ward . Dean . Takahashi . March 7, 2010 . January 3, 2020 . .
  17. Web site: Electronic Arts buys DreamWorks Interactive from Microsoft Games and DreamWorks. Los Angeles Times. February 25, 2000. October 29, 2021.
  18. Web site: EA buys Dreamworks Interactive . Tiffany . Kary . February 24, 2000 . ZDNet.
  19. Web site: EA buys Dreamworks unit. CNN Business. October 29, 2021. February 24, 2000.
  20. Web site: Electronic Arts to buy DreamWorks, Microsoft venture . Melanie Austria . Farmer . CNET.
  21. Web site: Electronic Arts Preps Massive LA Studio . IGN Staff . August 6, 2003 . IGN.
  22. Web site: EA consolidates studios, closes Westwood . Sam . Parker . January 30, 2003 . GameSpot.
  23. Web site: Forza Dev: Third Series Possible as Franchise Evolves -- IGN First. IGN. October 30, 2021. June 6, 2014.
  24. Web site: 'Danger Close' studio formed at EA by Medal of Honor team . Ben . Gilbert . July 22, 2010.
  25. Web site: Danger Close: The story behind EA LA's new name . Ben . Gilbert . July 23, 2010 . Engadget.
  26. Web site: Medal of Honor Team Forms New Studio . Jim . Reilly . July 22, 2010 . IGN.
  27. Web site: No more Medal of Honor: EA pulls from rotation due to poor reception . Shaun . Prescott . January 31, 2013 . PC Gamer.
  28. Web site: Star Wars: Battlefront is "DICE's interpretation of what Battlefront should be" . Wesley . Yin-Poole . June 13, 2013 . Eurogamer.
  29. Web site: Electronic Arts Confirms Danger Close Closure . Andy . Chalk . June 14, 2013 . . September 21, 2019 . September 21, 2019 . https://web.archive.org/web/20190921092850/https://v1.escapistmagazine.com/news/view/125047-Electronic-Arts-Confirms-Danger-Close-Closure . dead .
  30. Web site: DICE LA: From the Ashes of Medal of Honor . Mitch . Dyer . May 16, 2013 . IGN.