Dream Zone | |
Developer: | JAM Software |
Programmer: | Andy Gavin |
Artist: | Jason Rubin |
Composer: | Sarah Sidman |
Publisher: | Baudville |
Genre: | Adventure |
Modes: | Single-player |
Platforms: | Apple II, Apple IIGS, MS-DOS, Amiga, Atari ST |
Dream Zone is an adventure game developed by JAM Software and published by Baudville. It was released in 1988 for the Apple II and Apple IIGS, followed by versions for MS-DOS, the Amiga, and the Atari ST.
Dream Zone is a game in which an elixir from a scientist traps the player in his own imaginary dream world of terrifying creatures, magic, airships, a floating castle, and an infuriating bureaucracy, that he must escape to return to reality.
Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".[1] A later Compute! review praised the graphics, story, and interface.[2] The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[3]
The game sold upwards of 10,000 copies, earning the developers about $15,000.[4]