Dragon Ball Z: Infinite World Explained

Dragon Ball Z: Infinite World
Developer:Dimps
Series:Dragon Ball
Budokai
Genre:Fighting
Modes:Single-player, multiplayer
Platforms:PlayStation 2

is a fighting video game for the PlayStation 2 based on the Dragon Ball franchise. The game was developed by Dimps, and published in North America by Atari, and in Europe and Japan by Namco Bandai Games under the Bandai label. It was released in North America on November 4, 2008, in Japan on December 4, and in Europe the following day.[1]

Within a week of the game's initial release in Japan, it sold 76,452 units. The game received generally mixed reviews, with some of video games publications commenting on its frustrating gameplay and very little differences to older Dragon Ball Z games.

Gameplay

The game's mechanics are essentially the same as those of the Budokai series, with some elements carried over from Burst Limit. Players take control of and battle various characters from the Dragon Ball franchise. Forty-two characters are playable, in comparison with Budokai 3s thirty-eight characters.

The game's story mode, called Dragon Mission, uses a map with various objective missions icons that retell some of the battles within the manga and anime series. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. These missions range from standard and timed endurance battles. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters.[2]

Skill capsules are carried over from the Budokai series. They allow players to customize characters with a variety of special techniques and attributes. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. This differs from the Budokai series, where skills had to be placed multiple times on a character for them to become stronger.[3]

A mode called "Fighter's Road" becomes available after certain goals are met. Players participate in a series of battles on four of the maps from the Dragon Mission mode. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory. They are also rewarded more Zeni according to how many battles they've won when they exit.[4]

Development

The game was first announced in August 2008 by Atari's French website. The announcement stated that the game was in development by Dimps and would retain many of the qualities found in the Budokai series, yet they would include new innovations such as the Dragon Mission mode and a simplified combat system from Burst Limit. It was also promised that the game's roster would include up to forty playable characters, not including transformations and was given a European release date of sometime in December of that year. Included with the announcement were several screenshots which revealed gameplay of the combat system and four of the mini-games from both the Saiyan and Android sagas.[5] This was followed by an announcement posted on Atari's North American page revealing that they would retain the Infinite World title and a release date sometime in November.[6] Around the same time, V Jump announced the game would be released in Japan and that the game would also utilize the Infinite World title.[7] In September, more information was released stating that the capsule system would be brought back and the audio would include both the English and Japanese voice talent.[8] In October, Famitsu posted more screenshots revealing more mini-games within the Frieza and Cell sagas.[9] On October 15, Atari released a press statement announcing that the game was completed.[10] [11] A few days later the game was unveiled at the Tokyo Game Show.[12] [13]

According to producer Riyo Mito, the game's title Infinite World implies the immense gameplay of the epic Dragon Ball universe within the game's Dragon Mission mode. The game was specifically chosen for the PlayStation 2 to target fans that did not have access to the PlayStation 3 and Xbox 360 consoles to play the previous title, Burst Limit, at the time.[14]

Characters

Returning Characters

!Name!Playable Transformations!Available at Start
Android #16No
Android #17No
Android #18No
Android #20No
BardockNo
Broly
  • Super Saiyan
  • Legendary Super Saiyan
No
Captain GinyuNo
Cell
  • Imperfect Form
  • Semi-Perfect Form
  • Perfect Form
  • Super Perfect Form
No
Cooler
  • Fourth Form
  • Final Form
  • Meta-Cooler
No
DaburaNo
Frieza
  • First Form
  • Second Form
  • Third Form
  • Final Form
  • 100% Full Power
  • Mecha Frieza
No
Gogeta
  • Super Saiyan
  • Veku
No
Gogeta (GT)
  • Super Saiyan 4
No
Gohan (Kid)
  • Base
  • Potential Unleashed
Yes
Gohan (Teen)
  • Base
  • Super Saiyan
  • Super Saiyan 2
No
Gohan (Adult)
  • Base
  • Super Saiyan
  • Super Saiyan 2
  • Potential Unleashed
  • Great Saiyaman
No
Goku
  • Base
  • Kaioken
  • Super Saiyan
  • Super Saiyan 2
  • Super Saiyan 3
  • Super Saiyan 4
Yes
Goten
  • Base
  • Super Saiyan
No
Gotenks
  • Base
  • Super Saiyan
  • Super Saiyan 3
  • Fat Gotenks
No
HerculeNo
Kid BuuNo
Krillin
  • Base
  • Potential Unleashed
Yes
Majin BuuNo
NappaYes
Piccolo
  • Base
  • Sync with Nail
  • Fuse with Kami
Yes
RaditzYes
RecoomeNo
SaibamanNo
Super Buu
  • Base
  • Piccolo Absorbed
  • Gotenks Absorbed
  • Gohan Absorbed
No
Syn Shenron
  • Base
  • Omega Shenron
No
TienYes
Trunks (Kid)
  • Base
  • Super Saiyan
No
Trunks (Future)
  • Base
  • Super Saiyan
  • Super Saiyan 2
No
Vegeta
  • Base
  • Super Saiyan
  • Super Saiyan 2
  • Majin Vegeta
  • Super Saiyan 4
No
Vegito
  • Base
  • Super Saiyan
No
Videl
  • Base
  • Great Saiyaman 2
No
YamchaYes

New Characters

!Name!Playable Transformations!Available at Start
Baby
  • Super Baby 2
No
Goku (GT)
  • Base
  • Super Saiyan
  • Super Saiyan 3
  • Super Saiyan 4
No
Janemba
  • Super Janemba
No
PanNo
PikkonNo
Super 17No
Vegeta (GT)
  • Base
  • Super Saiyan
  • Super Saiyan 4
No

Music

Dragon Ball Z: Infinite World Original Soundtrack
Type:Soundtrack
Artist:Kenz & Canon
Cover:Infinite World Soundtrack cover.PNG
Genre:Anime/Video Game
Length:55:08
Language:Japanese
Label:Lantis Records

is the licensed soundtrack to the video game. Composer Kenji Yamamoto returns to provide music for the game along with Kanon Yamamoto, with both credited as Kenz and Canon respectively.[15] There are twenty-two pieces created exclusively for the game, with the rest carried over from the previous three Budokai games. The game's theme songs "Hikari no Sasu Mirai e!" and "Dragon Ball Party" were written by Yuriko Mori and performed by Hironobu Kageyama.[16] However, the game's North American packaging only features Kageyama as a contributor, and the game's instruction manual does not list any music credits,[17] causing people in the gaming community, not familiar with the material, to believe that Kageyama was the game's composer. Some game critics have gone on to record in their reviews citing the music as the superior part of the game.[18] [19] [20] The new music was released as Dragon Ball Z: Infinite World Original Soundtrack by Lantis on January 7, 2009,[21] while the theme songs were released as a single by King Records on Christmas Day 2008.[22]

Track listing:

  1. "Hikari no Sasu Mirai e!" (Game OP ver.)
  2. "Rock O'motion"
  3. "5th Street"
    1. "Flash Battle"
  4. "psychic force"
    1. "Tropica"
    2. "No Man's Island"
  5. "Capsule Co."
  6. "Jumba!"
  7. "Hey, Mr. Watson"
      1. "Vital Atomz"
  8. "Cosmic Youth"
    1. "fight in the cell"
    2. "Run! Run! Run!"
    3. "twilight harbor"
  9. "Dragon Ball Party"

Hikari no Sasu Mirai e!

Hikari no Sasu Mirai e!
Cover:Hikari no Sasu Mirai e Cover.PNG
Type:single
Artist:Hironobu Kageyama
Album:Dragon Ball Z: Infinite World Original Soundtrack
Genre:Anison
Length:17:00
Label:King Records
Prev Title:Fūun Musō Ten
Next Title:Progression

is the opening theme to the video game and is the sixty-ninth single by Japanese singer Hironobu Kageyama. It was released by King Records on Christmas Day in 2008 in Japan only and would peak at 200 on Oricon.[23] The song was written by Yuriko Mori and the composition and arrangement was by Kenji Yamamoto (Kenz).[24] [25]

This release also include the closing theme "Dragon Ball Party" and the English version of the opening theme "We Gonna Take You There".[24] Ironically, the version of the song that was used was the Japanese version as opposed to the English version, which contrasted to the previous two Dragon Ball Z console games Budokai Tenkaichi 3 and Burst Limit which used English versions of their opening theme songs.

Track listing:

  1. 光のさす未来へ!
    Hikari no Sasu Mirai e!/To the Future Pointed By the Light!
  2. Dragon Ball Party
  3. We Gonna Take You There
  4. 光のさす未来へ! (instrumental)
    Hikari no Sasu Mirai e! (instrumental)/To the Future Pointed By the Light! (Instrumental)

Reception

The game went on to only sell 200,000 copies in Japan and 80,000 copies in the United States as of August 2010. However, Infinite World went on to become Japan's second top-selling game in 2008, selling 76,452 units the first week in the country right behind Professor Layton and the Unwound Future.[26]

During its initial release, Infinite World received mixed reviews. Many felt the game was identical to Budokai 3, while others thought the game's story mode and mini games were too daunting, and that the game was geared more towards hardcore fans instead of casual gamers. It earned aggregated scores of 48/100 on Metacritic, a score of 50.80% on GameRankings, and IGN gave the game a 3.5; a score lower than that of the critically panned .

The soundtrack would receive mixed reviews from gaming critics. Unfortunately these critics miss state Kageyama as composer. Due to the North America packaging only listing Kageyama responsible for the music, "Music by Hironobu Kageyama". Sites like Gamer 2.0 and IGN would give the tracks low scores.[27] with IGN's Greg Miller calling the music repetitive.[28] While other sites such as the Gamer Temple and Game Radar site the music as the only good part the game has to offer[29] with Game Radar's Alan Kim stating to "download the tunes and skip everything else".[30] Ben Dutka of PSXExtreme found the music to be disconcerting citing that the atmosphere gave the impression that it was mocking the game.[31]

External links

Notes and References

  1. Web site: Dragon Ball Z: Infinite World Release Information for PlayStation 2 . . June 16, 2014.
  2. Book: Dragon Ball Z: Infinite World. 2008. Atari. 4. Dragon Mission.
  3. Book: Dragon Ball Z: Infinite World. 2008. Atari. 7. Warrior's Room.
  4. Book: Dragon Ball Z: Infinite World. 2008. Atari. 10. Fighter's Road.
  5. Web site: Actualités 'DRAGON BALL Z: INFINITE WORLD' CONCENTRE ET DéCHAîNE LE MEILLEUR DE L'UNIVERS DRAGON BALL Z SUR PLAYSTATION 2.. Atari. fr. August 20, 2008. May 20, 2009. dead. https://web.archive.org/web/20090418000619/http://www.fr.atari.com/news/dragon-ball-z-infinite-world-concentre-et-dechaine-le-meilleur-de-lunivers-dragon-ball-z-sur-playstation-2-266.html. April 18, 2009.
  6. Web site: News Release 'Dragon Ball Z(R): Infinite World' Brings Best of Dragon Ball Z Universe to Playstation(R)2 Computer Entertainment System. https://web.archive.org/web/20081219121304/http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-newsArticle&t=Regular&id=1188975&. dead. December 19, 2008. Atari. May 20, 2009.
  7. August 2008. Dragon Ball Z: Infinite World PS2 よみがえるZの采譜! 最高迢!!!!. V Jump. 48 & 49. Shueisha. ja.
  8. Web site: Glasser. AJ. Hands On: Dragon Ball Z: Infinite World – Gah! Too Many Colons!. Kotaku. September 12, 2008. May 20, 2009.
  9. Web site: 『ドラゴンボールZ インフィニットワールド』あの名シーンを追体験せよ. Famitsu. ja. October 10, 2008. May 20, 2009.
  10. Web site: Matthew. Walker. Dragon Ball Z: Infinite World Goes Gold. GameSpy. October 15, 2008. May 24, 2009.
  11. Web site: IGN staff. Dragon Ball Z: Infinite World Goes Gold. IGN. October 15, 2008. June 16, 2014.
  12. Web site: Fitch. Andrew. Dragon Ball Z: Infinite World (Preview). 1UP.com. October 17, 2008. June 16, 2014. dead. https://web.archive.org/web/20121007172327/http://www.1up.com/previews/dragon-ball-infinite-world. October 7, 2012.
  13. Web site: Ramsay. Randolph. TGS 2008: Drums, Gundams, and Ninjas at Namco Bandai. GameSpot. October 10, 2008. June 15, 2014.
  14. Web site: GamesRadar US. Why is Dragon Ball Z: Infinite World on PS2? We grill DBZ producer Riyo Mito on the latest Saiyin scrapper. GamesRadar. October 21, 2008. June 2, 2009.
  15. Web site: 59's Laboratory, Inc., About Us. 59's Laboratory. en, ja. Flash. November 11, 2009.
  16. Web site: 光のさす未来へ!/Dragon Ball Party. June 2, 2009. Yahoo Music jp. dead. https://archive.today/20120711030003/http://music.yahoo.co.jp/shop/c/10/lacm4555/. July 11, 2012.
  17. Book: Dragon Ball Z: Infinite World. 2008. Atari. 11 & 12. Credits.
  18. Web site: Nimer. Jason. Dragon Ball Z: Infinite World - Review. February 8, 2009. The Gamers Temple.
  19. Web site: Kim. Alan. Dragon Ball Z: Infinite World Review. February 8, 2009. Game Radar. November 24, 2008.
  20. Web site: Jesús Bella Ceacero. Dragon Ball Z: Infinite World, Dragon Ball Z y sus luchadores exhiben en combate la última onda vital de PlayStation 2.. 3DJuegos. es. December 4, 2008. May 24, 2009.
  21. Web site: 2009.01.07 Release. February 8, 2009. Lantis. ja. February 20, 2009. https://web.archive.org/web/20090220091637/http://lantis.jp/new-release/data.php?id=3d652829a6f9da73a63865d2979825d2. dead.
  22. Web site: 2008.12.25 Release. February 8, 2009. Lantis. February 21, 2009. https://web.archive.org/web/20090221231413/http://www.lantis.jp/new-release/data.php?id=405f03a1a561233a221521a2a48efca3. dead.
  23. Web site: Hikari no Sasu Mirai e!. January 20, 2009. Oricon.
  24. Web site: 2008.12.25 Release. February 8, 2009. Lantis. February 21, 2009. https://web.archive.org/web/20090221231413/http://www.lantis.jp/new-release/data.php?id=405f03a1a561233a221521a2a48efca3. dead.
  25. Web site: 光のさす未来へ!/Dragon Ball Party. June 2, 2009. Yahoo Music jp. dead. https://archive.today/20120711030003/http://music.yahoo.co.jp/shop/c/10/lacm4555/. July 11, 2012.
  26. Web site: John. Tanaka. Layton and DSi Top Japanese Charts. IGN. December 12, 2008. June 16, 2014.
  27. Web site: Dragon Ball Z: Infinite World Review. February 8, 2009. Gamer 2.0. November 12, 2008. dead. https://web.archive.org/web/20090217211757/http://www.gamer20.com/gamehub/dragon-ball-z-infinite-world-ps2/review/1430. February 17, 2009.
  28. Web site: Dragon Ball Z: Infinite World Review An instant "must avoid.". December 4, 2008. IGN. November 18, 2008.
  29. Web site: Dragon Ball Z: Infinite World - Review. February 8, 2009. The Gamers Temple.
  30. Web site: Dragon Ball Z: Infinite World Review. February 8, 2009. Game Radar. Nov 24, 2008.
  31. Web site: Dragon Ball Z: Infinite World Review. February 8, 2009. PSXExtreme. January 29, 2009.